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Summary
This PR adds runtime image containers through engineLoadIMG folder support.
When
engineLoadIMGreceives a folder path, the client builds a temporary IMG archive in the resource root directory, then streams models from that generated IMG the same way as a normal archive. This lets resources update individual files instead of forcing players to redownload one large static IMG every time. Runtime archives are created in the resource root with names likeruntime-image-<tick>-<pid>.tmpand deleted automatically when resource stops (also cleared when it starts, so if your game crashes for some reason at next time this will do a cleanup)Motivation
Updating model containers is currently expensive for players.
If one file changes inside a large IMG, clients must download the whole archive again.
With this change, resources can ship model files individually, and the client assembles a runtime IMG locally. This reduces client-side update overhead and saves server bandwidth, because players no longer need to redownload hundreds of MB when only a few files change.
Test plan
Resource:
runtime_img.zip
Everything works same as normal img containers.

Checklist