Releases: mittens4all/Detect-Inventory
Detect Inventory v2.1.0
Added scripts to detect when a player has a full inventory and assign score value of 1 to detect:full_inventory
Empty Inventory v2.0.0
The Empty Inventory v2.0.0 release uses scripts to detect if a player has nothing in their inventory and assigns the player a score. You can then run your own commands based on the player's score.
For example, you can give players who have nothing in their inventory an effect, like strength. This example command would be put into a repeating command block, set to unconditional, always active in a tickingarea.
effect @a[scores={detect:empty=1}] strength 1 0 trueEmpty Inventory v1.21.50
Detect Empty Inventory v1.21.50 Changelog
Added the following Pale Garden blocks and items:
chiseled_resin_bricks
closed_eyeblossom
creaking_heart
creaking_spawn_egg
open_eyeblossom
pale_hanging_moss
pale_moss_block
pale_moss_carpet
pale_oak_boat
pale_oak_button
pale_oak_chest_boat
pale_oak_door
pale_oak_fence
pale_oak_fence_gate
pale_oak_hanging_sign
pale_oak_leaves
pale_oak_log
pale_oak_planks
pale_oak_pressure_plate
pale_oak_sapling
pale_oak_sign
pale_oak_slab
pale_oak_stairs
pale_oak_trapdoor
pale_oak_wood
resin_block
resin_brick
resin_brick_slab
resin_brick_stairs
resin_brick_wall
resin_bricks
resin_clump
stripped_pale_oak_log
stripped_pale_oak_wood
Empty Inventory v1.21.30
This behavior pack uses scoreboards to detect if a player has nothing in their inventory. You can then run your own commands based on the player's score.
Empty Inventory 1.21.30 Changelog
Created unique instances of purpur_block, cobblestone_wall, and sponge
• Added the following:
purpur_pillar
mossy_cobblestone_wall
granite_wall
diorite_wall
andesite_wall
sandstone_wall
brick_wall
stone_brick_wall
mossy_stone_brick_wall
nether_brick_wall
end_stone_brick_wall
prismarine_wall
red_sandstone_wall
red_nether_brick_wall
wet_sponge
Detect Empty Inventory v1.21.20
This behavior pack uses scoreboards to detect if a player has nothing in their inventory. You can then run your own commands based on the player's score.