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12674 lines (11104 loc) · 496 KB
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///////////////////////////////////////////////////////////////////////////////
// //
// ExecutionTest.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
// These tests run by executing compiled programs, and thus involve more //
// moving parts, like the runtime and drivers. //
// //
///////////////////////////////////////////////////////////////////////////////
// We need to keep & fix these warnings to integrate smoothly with HLK
#pragma warning(error : 4100 4242 4244 4267 4701 4389 4018)
// *** THIS FILE CANNOT TAKE ANY LLVM DEPENDENCIES *** //
// clang-format off
// Includes on Windows are highly order dependent.
#include <algorithm>
#include <memory>
#include <array>
#include <vector>
#include <array>
#include <string>
#include <map>
#include <unordered_set>
#include <sstream>
#include <iomanip>
#include "dxc/Test/CompilationResult.h"
#include "dxc/Test/HLSLTestData.h"
#include <Shlwapi.h>
#include <atlcoll.h>
#include <locale>
#include <algorithm>
#include <type_traits>
#include <bitset>
#undef _read
#include "dxc/Test/DxcTestUtils.h"
#include "dxc/Support/Global.h"
#include "dxc/Support/WinIncludes.h"
#include "dxc/Test/HlslTestUtils.h"
#include "dxc/Support/FileIOHelper.h"
#include "dxc/Support/Unicode.h"
//
// d3d12.h and dxgi1_4.h are included in the Windows 10 SDK
// https://msdn.microsoft.com/en-us/library/windows/desktop/dn899120(v=vs.85).aspx
// https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk
//
#include <d3d12.h>
#include <dxgi1_4.h>
#include <DXGIDebug.h>
#include "dxc/Support/d3dx12.h"
#include <DirectXMath.h>
#include <strsafe.h>
#include <d3dcompiler.h>
#include <wincodec.h>
#include "ShaderOpTest.h"
#include <libloaderapi.h>
#include <DirectXPackedVector.h>
#include "TableParameterHandler.h"
#include "HlslExecTestUtils.h"
// clang-format on
#pragma comment(lib, "d3dcompiler.lib")
#pragma comment(lib, "windowscodecs.lib")
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "version.lib")
using namespace DirectX;
using namespace hlsl_test;
template <typename TSequence, typename T>
static bool contains(TSequence s, const T &val) {
return std::cend(s) != std::find(std::cbegin(s), std::cend(s), val);
}
template <typename InputIterator, typename T>
static bool contains(InputIterator b, InputIterator e, const T &val) {
return e != std::find(b, e, val);
}
static HRESULT ReportLiveObjects() {
CComPtr<IDXGIDebug1> pDebug;
IFR(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&pDebug)));
IFR(pDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL));
return S_OK;
}
static void WriteInfoQueueMessages(void *pStrCtx,
st::OutputStringFn pOutputStrFn,
ID3D12InfoQueue *pInfoQueue) {
bool allMessagesOK = true;
UINT64 count = pInfoQueue->GetNumStoredMessages();
CAtlArray<BYTE> message;
for (UINT64 i = 0; i < count; ++i) {
// 'GetMessageA' rather than 'GetMessage' is an artifact of user32 headers.
SIZE_T msgLen = 0;
if (FAILED(pInfoQueue->GetMessageA(i, nullptr, &msgLen))) {
allMessagesOK = false;
continue;
}
if (message.GetCount() < msgLen) {
if (!message.SetCount(msgLen)) {
allMessagesOK = false;
continue;
}
}
D3D12_MESSAGE *pMessage = (D3D12_MESSAGE *)message.GetData();
if (FAILED(pInfoQueue->GetMessageA(i, pMessage, &msgLen))) {
allMessagesOK = false;
continue;
}
CA2W msgW(pMessage->pDescription);
pOutputStrFn(pStrCtx, msgW.m_psz);
pOutputStrFn(pStrCtx, L"\r\n");
}
if (!allMessagesOK) {
pOutputStrFn(pStrCtx, L"Failed to retrieve some messages.\r\n");
}
}
class CComContext {
private:
bool m_init;
public:
CComContext() : m_init(false) {}
~CComContext() { Dispose(); }
void Dispose() {
if (!m_init)
return;
m_init = false;
CoUninitialize();
}
HRESULT Init() {
HRESULT hr = CoInitializeEx(0, COINIT_MULTITHREADED);
if (SUCCEEDED(hr)) {
m_init = true;
}
return hr;
}
};
static void SavePixelsToFile(LPCVOID pPixels, DXGI_FORMAT format,
UINT32 m_width, UINT32 m_height,
LPCWSTR pFileName) {
CComContext ctx;
CComPtr<IWICImagingFactory> pFactory;
CComPtr<IWICBitmap> pBitmap;
CComPtr<IWICBitmapEncoder> pEncoder;
CComPtr<IWICBitmapFrameEncode> pFrameEncode;
CComPtr<IStream> pStream;
struct PF {
DXGI_FORMAT Format;
GUID PixelFormat;
UINT32 PixelSize;
bool operator==(DXGI_FORMAT F) const { return F == Format; }
} Vals[] = {// Add more pixel format mappings as needed.
{DXGI_FORMAT_R8G8B8A8_UNORM, GUID_WICPixelFormat32bppRGBA, 4}};
PF *pFormat = std::find(Vals, Vals + _countof(Vals), format);
VERIFY_SUCCEEDED(ctx.Init());
VERIFY_SUCCEEDED(
CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER,
IID_IWICImagingFactory, (LPVOID *)&pFactory));
VERIFY_ARE_NOT_EQUAL(pFormat, Vals + _countof(Vals));
VERIFY_SUCCEEDED(pFactory->CreateBitmapFromMemory(
m_width, m_height, pFormat->PixelFormat, m_width * pFormat->PixelSize,
m_width * m_height * pFormat->PixelSize,
const_cast<BYTE *>((const BYTE *)(pPixels)), &pBitmap));
VERIFY_SUCCEEDED(
pFactory->CreateEncoder(GUID_ContainerFormatBmp, nullptr, &pEncoder));
VERIFY_SUCCEEDED(SHCreateStreamOnFileEx(pFileName, STGM_WRITE, STGM_CREATE, 0,
nullptr, &pStream));
VERIFY_SUCCEEDED(pEncoder->Initialize(pStream, WICBitmapEncoderNoCache));
VERIFY_SUCCEEDED(pEncoder->CreateNewFrame(&pFrameEncode, nullptr));
VERIFY_SUCCEEDED(pFrameEncode->Initialize(nullptr));
VERIFY_SUCCEEDED(pFrameEncode->WriteSource(pBitmap, nullptr));
VERIFY_SUCCEEDED(pFrameEncode->Commit());
VERIFY_SUCCEEDED(pEncoder->Commit());
VERIFY_SUCCEEDED(pStream->Commit(STGC_DEFAULT));
}
class ExecutionTest {
public:
BEGIN_TEST_CLASS(ExecutionTest)
TEST_CLASS_PROPERTY(L"Parallel", L"true")
TEST_METHOD_PROPERTY(L"Priority", L"0")
END_TEST_CLASS()
TEST_CLASS_SETUP(ExecutionTestClassSetup)
TEST_METHOD(BasicComputeTest);
TEST_METHOD(BasicTriangleTest);
TEST_METHOD(BasicTriangleOpTest);
TEST_METHOD(BasicTriangleOpTestHalf);
TEST_METHOD(OutOfBoundsTest);
TEST_METHOD(SaturateTest);
TEST_METHOD(SignTest);
TEST_METHOD(Int64Test);
TEST_METHOD(LifetimeIntrinsicTest)
TEST_METHOD(WaveIntrinsicsTest);
TEST_METHOD(WaveIntrinsicsDDITest);
TEST_METHOD(WaveIntrinsicsInPSTest);
TEST_METHOD(WaveSizeTest);
TEST_METHOD(WaveSizeRangeTest);
TEST_METHOD(GroupSharedLimitTest);
TEST_METHOD(GroupSharedLimitASTest);
TEST_METHOD(GroupSharedLimitMSTest);
TEST_METHOD(PartialDerivTest);
TEST_METHOD(DerivativesTest);
TEST_METHOD(ComputeSampleTest);
TEST_METHOD(ATOProgOffset);
TEST_METHOD(ATOSampleCmpLevelTest);
TEST_METHOD(ATOWriteMSAATest);
TEST_METHOD(ATORawGather);
TEST_METHOD(AtomicsTest);
TEST_METHOD(Atomics64Test);
TEST_METHOD(AtomicsRawHeap64Test);
TEST_METHOD(AtomicsTyped64Test);
TEST_METHOD(AtomicsShared64Test);
TEST_METHOD(AtomicsFloatTest);
TEST_METHOD(HelperLaneTest);
TEST_METHOD(HelperLaneTestWave);
TEST_METHOD(SignatureResourcesTest)
TEST_METHOD(DynamicResourcesTest)
TEST_METHOD(DynamicResourcesDynamicIndexingTest)
TEST_METHOD(QuadReadTest)
TEST_METHOD(QuadAnyAll);
TEST_METHOD(CBufferTestHalf);
TEST_METHOD(BasicShaderModel61);
TEST_METHOD(BasicShaderModel63);
BEGIN_TEST_METHOD(WaveIntrinsicsActiveIntTest)
TEST_METHOD_PROPERTY(
L"DataSource",
L"Table:ShaderOpArithTable.xml#WaveIntrinsicsActiveIntTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(WaveIntrinsicsActiveUintTest)
TEST_METHOD_PROPERTY(
L"DataSource",
L"Table:ShaderOpArithTable.xml#WaveIntrinsicsActiveUintTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(WaveIntrinsicsPrefixIntTest)
TEST_METHOD_PROPERTY(
L"DataSource",
L"Table:ShaderOpArithTable.xml#WaveIntrinsicsPrefixIntTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(WaveIntrinsicsPrefixUintTest)
TEST_METHOD_PROPERTY(
L"DataSource",
L"Table:ShaderOpArithTable.xml#WaveIntrinsicsPrefixUintTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(WaveIntrinsicsSM65IntTest)
TEST_METHOD_PROPERTY(
L"DataSource",
L"Table:ShaderOpArithTable.xml#WaveIntrinsicsMultiPrefixIntTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(WaveIntrinsicsSM65UintTest)
TEST_METHOD_PROPERTY(
L"DataSource",
L"Table:ShaderOpArithTable.xml#WaveIntrinsicsMultiPrefixUintTable")
END_TEST_METHOD()
// TAEF data-driven tests.
BEGIN_TEST_METHOD(UnaryFloatOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#UnaryFloatOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(BinaryFloatOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#BinaryFloatOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(TertiaryFloatOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#TertiaryFloatOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(UnaryHalfOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#UnaryHalfOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(IsSpecialFloatHalfOpTest)
TEST_METHOD_PROPERTY(
L"DataSource", L"Table:ShaderOpArithTable.xml#IsSpecialFloatHalfOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(BinaryHalfOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#BinaryHalfOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(TertiaryHalfOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#TertiaryHalfOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(UnaryIntOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#UnaryIntOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(BinaryIntOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#BinaryIntOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(TertiaryIntOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#TertiaryIntOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(UnaryUintOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#UnaryUintOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(BinaryUintOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#BinaryUintOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(TertiaryUintOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#TertiaryUintOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(UnaryInt16OpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#UnaryInt16OpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(BinaryInt16OpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#BinaryInt16OpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(TertiaryInt16OpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#TertiaryInt16OpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(UnaryUint16OpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#UnaryUint16OpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(BinaryUint16OpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#BinaryUint16OpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(TertiaryUint16OpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#TertiaryUint16OpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(DotTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#DotOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(Dot2AddHalfTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#Dot2AddHalfOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(Dot4AddI8PackedTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#Dot4AddI8PackedOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(Dot4AddU8PackedTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#Dot4AddU8PackedOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(Msad4Test)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#Msad4Table")
END_TEST_METHOD()
BEGIN_TEST_METHOD(DenormBinaryFloatOpTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#DenormBinaryFloatOpTable")
END_TEST_METHOD()
BEGIN_TEST_METHOD(DenormTertiaryFloatOpTest)
TEST_METHOD_PROPERTY(
L"DataSource", L"Table:ShaderOpArithTable.xml#DenormTertiaryFloatOpTable")
END_TEST_METHOD()
TEST_METHOD(BarycentricsTest);
TEST_METHOD(ComputeRawBufferLdStI32);
TEST_METHOD(ComputeRawBufferLdStFloat);
TEST_METHOD(ComputeRawBufferLdStI64);
TEST_METHOD(ComputeRawBufferLdStDouble);
TEST_METHOD(ComputeRawBufferLdStI16);
TEST_METHOD(ComputeRawBufferLdStHalf);
TEST_METHOD(GraphicsRawBufferLdStI32);
TEST_METHOD(GraphicsRawBufferLdStFloat);
TEST_METHOD(GraphicsRawBufferLdStI64);
TEST_METHOD(GraphicsRawBufferLdStDouble);
TEST_METHOD(GraphicsRawBufferLdStI16);
TEST_METHOD(GraphicsRawBufferLdStHalf);
BEGIN_TEST_METHOD(PackUnpackTest)
TEST_METHOD_PROPERTY(L"DataSource",
L"Table:ShaderOpArithTable.xml#PackUnpackOpTable")
END_TEST_METHOD()
dxc::DxCompilerDllLoader m_support;
std::optional<D3D12SDKSelector> D3D12SDK;
bool m_D3DInitCompleted = false;
const float ClearColor[4] = {0.0f, 0.2f, 0.4f, 1.0f};
bool DivergentClassSetup() {
// Run this only once.
if (!m_D3DInitCompleted) {
m_D3DInitCompleted = true;
D3D12SDK = D3D12SDKSelector();
}
return true;
}
bool createDevice(ID3D12Device **D3DDevice,
D3D_SHADER_MODEL TestModel = D3D_SHADER_MODEL_6_0,
bool SkipUnsupported = true) {
return D3D12SDK->createDevice(D3DDevice, TestModel, SkipUnsupported);
}
std::wstring DxcBlobToWide(IDxcBlob *pBlob) {
if (!pBlob)
return std::wstring();
CComPtr<IDxcBlobWide> pBlobWide;
if (SUCCEEDED(pBlob->QueryInterface(&pBlobWide)))
return std::wstring(pBlobWide->GetStringPointer(),
pBlobWide->GetStringLength());
CComPtr<IDxcBlobEncoding> pBlobEncoding;
IFT(pBlob->QueryInterface(&pBlobEncoding));
BOOL known;
UINT32 codePage;
IFT(pBlobEncoding->GetEncoding(&known, &codePage));
if (!known) {
throw std::runtime_error("unknown codepage for blob.");
}
std::wstring result;
if (codePage == DXC_CP_WIDE) {
const wchar_t *text = (const wchar_t *)pBlob->GetBufferPointer();
size_t length = pBlob->GetBufferSize() / 2;
if (length >= 1 && text[length - 1] == L'\0')
length -= 1; // Exclude null-terminator
result.resize(length);
memcpy(&result[0], text, length);
return result;
}
if (codePage == CP_UTF8) {
const char *text = (const char *)pBlob->GetBufferPointer();
size_t length = pBlob->GetBufferSize();
if (length >= 1 && text[length - 1] == '\0')
length -= 1; // Exclude null-terminator
if (length == 0)
return std::wstring();
int wideLength = ::MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS,
text, (int)length, nullptr, 0);
result.resize(wideLength);
::MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, text, (int)length,
&result[0], wideLength);
return result;
}
throw std::runtime_error("Unsupported codepage.");
}
// Do not remove the following line - it is used by TranslateExecutionTest.py
// MARKER: ExecutionTest/DxilConf Shared Implementation Start
bool SaveImages() { return GetTestParamBool(L"SaveImages"); }
// Base class used by raw gather test for polymorphic assignments
struct RawGatherTexture {
// Set Element <i> to a format-appropriate value derived from 2D coords
// <x,y>
virtual void SetElement(int i, int x, int y) = 0;
// Retrieve pointer to the elements
virtual void *GetElements() = 0;
// Get dimensions/format
virtual unsigned GetXDim() = 0;
virtual unsigned GetYDim() = 0;
virtual DXGI_FORMAT GetFormat() = 0;
};
template <typename GatherType>
void DoRawGatherTest(ID3D12Device *pDevice, RawGatherTexture *rawTex,
DXGI_FORMAT viewFormat);
void RunResourceTest(ID3D12Device *pDevice, const char *pShader,
const wchar_t *sm, bool isDynamic);
template <class T1, class T2>
void WaveIntrinsicsActivePrefixTest(TableParameter *pParameterList,
size_t numParameter, bool isPrefix);
template <typename T>
void WaveIntrinsicsMultiPrefixOpTest(TableParameter *pParameterList,
size_t numParameters);
void BasicTriangleTestSetup(LPCSTR OpName, LPCWSTR FileName,
D3D_SHADER_MODEL testModel);
void RunBasicShaderModelTest(D3D_SHADER_MODEL shaderModel);
enum class RawBufferLdStType { I32, Float, I64, Double, I16, Half };
template <class Ty> struct RawBufferLdStTestData {
Ty v1, v2[2], v3[3], v4[4];
};
template <class Ty> struct RawBufferLdStUavData {
RawBufferLdStTestData<Ty> input, output, srvOut;
};
template <class Ty>
void RunComputeRawBufferLdStTest(D3D_SHADER_MODEL shaderModel,
RawBufferLdStType dataType,
const char *shaderOpName,
const RawBufferLdStTestData<Ty> &testData);
template <class Ty>
void RunGraphicsRawBufferLdStTest(D3D_SHADER_MODEL shaderModel,
RawBufferLdStType dataType,
const char *shaderOpName,
const RawBufferLdStTestData<Ty> &testData);
template <class Ty>
void
VerifyRawBufferLdStTestResults(const std::shared_ptr<st::ShaderOpTest> test,
const RawBufferLdStTestData<Ty> &testData);
bool SetupRawBufferLdStTest(D3D_SHADER_MODEL shaderModel,
RawBufferLdStType dataType,
CComPtr<ID3D12Device> &pDevice,
CComPtr<IStream> &pStream, const char *&sTy,
const char *&additionalOptions);
template <class Ty>
void RunBasicShaderModelTest(CComPtr<ID3D12Device> pDevice,
const char *pShaderModelStr, const char *pShader,
Ty *pInputDataPairs, unsigned inputDataCount);
template <class Ty> const wchar_t *BasicShaderModelTest_GetFormatString();
void CompileFromText(LPCSTR pText, LPCWSTR pEntryPoint,
LPCWSTR pTargetProfile, ID3DBlob **ppBlob,
LPCWSTR *pOptions = nullptr, int numOptions = 0) {
VERIFY_SUCCEEDED(m_support.Initialize());
CComPtr<IDxcCompiler> pCompiler;
CComPtr<IDxcLibrary> pLibrary;
CComPtr<IDxcBlobEncoding> pTextBlob;
CComPtr<IDxcOperationResult> pResult;
HRESULT resultCode;
VERIFY_SUCCEEDED(m_support.CreateInstance(CLSID_DxcCompiler, &pCompiler));
VERIFY_SUCCEEDED(m_support.CreateInstance(CLSID_DxcLibrary, &pLibrary));
VERIFY_SUCCEEDED(pLibrary->CreateBlobWithEncodingFromPinned(
pText, (UINT32)strlen(pText), CP_UTF8, &pTextBlob));
VERIFY_SUCCEEDED(pCompiler->Compile(pTextBlob, L"hlsl.hlsl", pEntryPoint,
pTargetProfile, pOptions, numOptions,
nullptr, 0, nullptr, &pResult));
VERIFY_SUCCEEDED(pResult->GetStatus(&resultCode));
if (FAILED(resultCode)) {
#ifndef _HLK_CONF
CComPtr<IDxcBlobEncoding> errors;
VERIFY_SUCCEEDED(pResult->GetErrorBuffer(&errors));
LogCommentFmt(L"Failed to compile shader: %s",
DxcBlobToWide(errors).data());
#endif
}
VERIFY_SUCCEEDED(resultCode);
VERIFY_SUCCEEDED(pResult->GetResult((IDxcBlob **)ppBlob));
}
void CreateCommandQueue(ID3D12Device *pDevice, LPCWSTR pName,
ID3D12CommandQueue **ppCommandQueue,
D3D12_COMMAND_LIST_TYPE type) {
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queueDesc.Type = type;
VERIFY_SUCCEEDED(
pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(ppCommandQueue)));
VERIFY_SUCCEEDED((*ppCommandQueue)->SetName(pName));
}
void CreateComputeCommandQueue(ID3D12Device *pDevice, LPCWSTR pName,
ID3D12CommandQueue **ppCommandQueue) {
CreateCommandQueue(pDevice, pName, ppCommandQueue,
D3D12_COMMAND_LIST_TYPE_COMPUTE);
}
void CreateComputePSO(ID3D12Device *pDevice,
ID3D12RootSignature *pRootSignature, LPCSTR pShader,
LPCWSTR pTargetProfile,
ID3D12PipelineState **ppComputeState,
LPCWSTR *pOptions = nullptr, int numOptions = 0) {
CComPtr<ID3DBlob> pComputeShader;
// Load and compile shaders.
if (useDxbc()) {
#ifndef _HLK_CONF
DXBCFromText(pShader, L"main", pTargetProfile, &pComputeShader);
#endif
} else {
CompileFromText(pShader, L"main", pTargetProfile, &pComputeShader,
pOptions, numOptions);
}
// Describe and create the compute pipeline state object (PSO).
D3D12_COMPUTE_PIPELINE_STATE_DESC computePsoDesc = {};
computePsoDesc.pRootSignature = pRootSignature;
computePsoDesc.CS = CD3DX12_SHADER_BYTECODE(pComputeShader);
VERIFY_SUCCEEDED(pDevice->CreateComputePipelineState(
&computePsoDesc, IID_PPV_ARGS(ppComputeState)));
}
void CreateGraphicsCommandQueue(ID3D12Device *pDevice,
ID3D12CommandQueue **ppCommandQueue) {
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
;
VERIFY_SUCCEEDED(
pDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(ppCommandQueue)));
}
void CreateGraphicsCommandQueueAndList(
ID3D12Device *pDevice, ID3D12CommandQueue **ppCommandQueue,
ID3D12CommandAllocator **ppAllocator,
ID3D12GraphicsCommandList **ppCommandList, ID3D12PipelineState *pPSO) {
CreateGraphicsCommandQueue(pDevice, ppCommandQueue);
VERIFY_SUCCEEDED(pDevice->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(ppAllocator)));
VERIFY_SUCCEEDED(pDevice->CreateCommandList(
0, D3D12_COMMAND_LIST_TYPE_DIRECT, *ppAllocator, pPSO,
IID_PPV_ARGS(ppCommandList)));
}
void CreateGraphicsPSO(ID3D12Device *pDevice,
D3D12_INPUT_LAYOUT_DESC *pInputLayout,
ID3D12RootSignature *pRootSignature, LPCSTR pShaders,
ID3D12PipelineState **ppPSO) {
CComPtr<ID3DBlob> vertexShader;
CComPtr<ID3DBlob> pixelShader;
if (useDxbc()) {
#ifndef _HLK_CONF
DXBCFromText(pShaders, L"VSMain", L"vs_6_0", &vertexShader);
DXBCFromText(pShaders, L"PSMain", L"ps_6_0", &pixelShader);
#endif
} else {
CompileFromText(pShaders, L"VSMain", L"vs_6_0", &vertexShader);
CompileFromText(pShaders, L"PSMain", L"ps_6_0", &pixelShader);
}
// Describe and create the graphics pipeline state object (PSO).
D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
psoDesc.InputLayout = *pInputLayout;
psoDesc.pRootSignature = pRootSignature;
psoDesc.VS = CD3DX12_SHADER_BYTECODE(vertexShader);
psoDesc.PS = CD3DX12_SHADER_BYTECODE(pixelShader);
psoDesc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT);
psoDesc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT);
psoDesc.DepthStencilState.DepthEnable = FALSE;
psoDesc.DepthStencilState.StencilEnable = FALSE;
psoDesc.SampleMask = UINT_MAX;
psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
psoDesc.NumRenderTargets = 1;
psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
psoDesc.SampleDesc.Count = 1;
VERIFY_SUCCEEDED(
pDevice->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(ppPSO)));
}
void CreateRenderTargetAndReadback(ID3D12Device *pDevice,
ID3D12DescriptorHeap *pHeap, UINT width,
UINT height,
ID3D12Resource **ppRenderTarget,
ID3D12Resource **ppBuffer) {
const DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
const size_t formatElementSize = 4;
CComPtr<ID3D12Resource> pRenderTarget;
CComPtr<ID3D12Resource> pBuffer;
CD3DX12_CPU_DESCRIPTOR_HANDLE rtvHandle(
pHeap->GetCPUDescriptorHandleForHeapStart());
CD3DX12_HEAP_PROPERTIES rtHeap(D3D12_HEAP_TYPE_DEFAULT);
CD3DX12_RESOURCE_DESC rtDesc(
CD3DX12_RESOURCE_DESC::Tex2D(format, width, height));
CD3DX12_CLEAR_VALUE rtClearVal(format, ClearColor);
rtDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
&rtHeap, D3D12_HEAP_FLAG_NONE, &rtDesc, D3D12_RESOURCE_STATE_COPY_DEST,
&rtClearVal, IID_PPV_ARGS(&pRenderTarget)));
pDevice->CreateRenderTargetView(pRenderTarget, nullptr, rtvHandle);
// rtvHandle.Offset(1, rtvDescriptorSize); // Not needed for a single
// resource.
CD3DX12_HEAP_PROPERTIES readHeap(D3D12_HEAP_TYPE_READBACK);
CD3DX12_RESOURCE_DESC readDesc(
CD3DX12_RESOURCE_DESC::Buffer(width * height * formatElementSize));
VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
&readHeap, D3D12_HEAP_FLAG_NONE, &readDesc,
D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pBuffer)));
*ppRenderTarget = pRenderTarget.Detach();
*ppBuffer = pBuffer.Detach();
}
void CreateRootSignatureFromDesc(ID3D12Device *pDevice,
const D3D12_ROOT_SIGNATURE_DESC *pDesc,
ID3D12RootSignature **pRootSig) {
CComPtr<ID3DBlob> signature;
CComPtr<ID3DBlob> error;
VERIFY_SUCCEEDED(D3D12SerializeRootSignature(
pDesc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error));
VERIFY_SUCCEEDED(pDevice->CreateRootSignature(
0, signature->GetBufferPointer(), signature->GetBufferSize(),
IID_PPV_ARGS(pRootSig)));
}
void CreateRootSignatureFromRanges(
ID3D12Device *pDevice, ID3D12RootSignature **pRootSig,
CD3DX12_DESCRIPTOR_RANGE *resRanges, UINT resCt,
CD3DX12_DESCRIPTOR_RANGE *sampRanges = nullptr, UINT sampCt = 0,
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) {
UINT paramCt = 0;
CD3DX12_ROOT_PARAMETER rootParameters[2];
rootParameters[paramCt++].InitAsDescriptorTable(
resCt, resRanges, D3D12_SHADER_VISIBILITY_ALL);
if (sampCt)
rootParameters[paramCt++].InitAsDescriptorTable(
sampCt, sampRanges, D3D12_SHADER_VISIBILITY_ALL);
CD3DX12_ROOT_SIGNATURE_DESC rootSignatureDesc;
rootSignatureDesc.Init(paramCt, rootParameters, 0, nullptr, flags);
CreateRootSignatureFromDesc(pDevice, &rootSignatureDesc, pRootSig);
}
void CreateRtvDescriptorHeap(ID3D12Device *pDevice, UINT numDescriptors,
ID3D12DescriptorHeap **pRtvHeap,
UINT *rtvDescriptorSize) {
D3D12_DESCRIPTOR_HEAP_DESC rtvHeapDesc = {};
rtvHeapDesc.NumDescriptors = numDescriptors;
rtvHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtvHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
VERIFY_SUCCEEDED(
pDevice->CreateDescriptorHeap(&rtvHeapDesc, IID_PPV_ARGS(pRtvHeap)));
if (rtvDescriptorSize != nullptr) {
*rtvDescriptorSize = pDevice->GetDescriptorHandleIncrementSize(
D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
}
}
// Copy common fields from desc0 to desc1 and zero out the new one
void CopyDesc0ToDesc1(D3D12_RESOURCE_DESC1 &desc1,
const D3D12_RESOURCE_DESC &desc0) {
desc1.Dimension = desc0.Dimension;
desc1.Alignment = desc0.Alignment;
desc1.Width = desc0.Width;
desc1.Height = desc0.Height;
desc1.DepthOrArraySize = desc0.DepthOrArraySize;
desc1.MipLevels = desc0.MipLevels;
desc1.Format = desc0.Format;
desc1.SampleDesc = desc0.SampleDesc;
desc1.Layout = desc0.Layout;
desc1.Flags = desc0.Flags;
desc1.SamplerFeedbackMipRegion = {};
}
// Create resources for the given <resDesc> described main resource
// creating and returning the resource, the upload resource,
// and the readback resource if requested, populating with <values> of size
// <valueSizeInBytes> using <pCommandList> and <pDevice>
// A pointer to a single <castFormat> target may be specified
// where CreateCommittedResource3 is available
void CreateTestResources(ID3D12Device *pDevice,
ID3D12GraphicsCommandList *pCommandList,
LPCVOID values, UINT64 valueSizeInBytes,
D3D12_RESOURCE_DESC resDesc,
ID3D12Resource **ppResource,
ID3D12Resource **ppUploadResource,
ID3D12Resource **ppReadBuffer = nullptr,
DXGI_FORMAT *castFormat = nullptr) {
CComPtr<ID3D12Resource> pResource;
CComPtr<ID3D12Resource> pReadBuffer;
CComPtr<ID3D12Resource> pUploadResource;
D3D12_SUBRESOURCE_DATA transferData;
D3D12_HEAP_PROPERTIES defaultHeapProperties =
CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT);
D3D12_HEAP_PROPERTIES uploadHeapProperties =
CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD);
D3D12_RESOURCE_DESC uploadBufferDesc =
CD3DX12_RESOURCE_DESC::Buffer(valueSizeInBytes);
CD3DX12_HEAP_PROPERTIES readHeap(D3D12_HEAP_TYPE_READBACK);
CD3DX12_RESOURCE_DESC readDesc(
CD3DX12_RESOURCE_DESC::Buffer(valueSizeInBytes));
pDevice->GetCopyableFootprints(&resDesc, 0, 1 /*mipleveles*/, 0, nullptr,
nullptr, nullptr, &uploadBufferDesc.Width);
uploadBufferDesc.Height = 1;
if (castFormat) {
CComPtr<ID3D12Device10> pDevice10;
// Copy resDesc0 to resDesc1 zeroing anything new
D3D12_RESOURCE_DESC1 resDesc1;
memset(&resDesc1, 0, sizeof(resDesc1));
CopyDesc0ToDesc1(resDesc1, resDesc);
VERIFY_SUCCEEDED(pDevice->QueryInterface(IID_PPV_ARGS(&pDevice10)));
VERIFY_SUCCEEDED(pDevice10->CreateCommittedResource3(
&defaultHeapProperties, D3D12_HEAP_FLAG_NONE, &resDesc1,
D3D12_BARRIER_LAYOUT_COPY_DEST, nullptr, nullptr, 1, castFormat,
IID_PPV_ARGS(&pResource)));
} else {
VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
&defaultHeapProperties, D3D12_HEAP_FLAG_NONE, &resDesc,
D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pResource)));
}
if (ppUploadResource)
VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
&uploadHeapProperties, D3D12_HEAP_FLAG_NONE, &uploadBufferDesc,
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&pUploadResource)));
if (ppReadBuffer)
VERIFY_SUCCEEDED(pDevice->CreateCommittedResource(
&readHeap, D3D12_HEAP_FLAG_NONE, &readDesc,
D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS(&pReadBuffer)));
if (ppUploadResource) {
transferData.pData = values;
transferData.RowPitch = (LONG_PTR)(valueSizeInBytes / resDesc.Height);
transferData.SlicePitch = (LONG_PTR)valueSizeInBytes;
UpdateSubresources<1>(pCommandList, pResource.p, pUploadResource.p, 0, 0,
1, &transferData);
if (resDesc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
RecordTransitionBarrier(pCommandList, pResource,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
else
RecordTransitionBarrier(pCommandList, pResource,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_COMMON);
}
*ppResource = pResource.Detach();
if (ppUploadResource)
*ppUploadResource = pUploadResource.Detach();
if (ppReadBuffer)
*ppReadBuffer = pReadBuffer.Detach();
}
void CreateTestUavs(ID3D12Device *pDevice,
ID3D12GraphicsCommandList *pCommandList, LPCVOID values,
UINT64 valueSizeInBytes, ID3D12Resource **ppUavResource,
ID3D12Resource **ppUploadResource = nullptr,
ID3D12Resource **ppReadBuffer = nullptr) {
D3D12_RESOURCE_DESC bufferDesc = CD3DX12_RESOURCE_DESC::Buffer(
valueSizeInBytes, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
CreateTestResources(pDevice, pCommandList, values, valueSizeInBytes,
bufferDesc, ppUavResource, ppUploadResource,
ppReadBuffer);
}
// Create and return descriptor heaps for the given device
// with the given number of resources and samples.
// using some reasonable defaults
void CreateDefaultDescHeaps(ID3D12Device *pDevice, int NumResources,
int NumSamplers, ID3D12DescriptorHeap **ppResHeap,
ID3D12DescriptorHeap **ppSampHeap) {
// Describe and create descriptor heaps.
ID3D12DescriptorHeap *pResHeap, *pSampHeap;
D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
heapDesc.NumDescriptors = NumResources;
heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
VERIFY_SUCCEEDED(
pDevice->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&pResHeap)));
heapDesc.NumDescriptors = NumSamplers;
heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
VERIFY_SUCCEEDED(
pDevice->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&pSampHeap)));
*ppResHeap = pResHeap;
*ppSampHeap = pSampHeap;
}
void CreateSRV(ID3D12Device *pDevice,
CD3DX12_CPU_DESCRIPTOR_HANDLE &baseHandle, DXGI_FORMAT format,
D3D12_SRV_DIMENSION viewDimension, UINT numElements,
UINT stride, const CComPtr<ID3D12Resource> pResource) {
UINT descriptorSize = pDevice->GetDescriptorHandleIncrementSize(
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
// Create SRV
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
srvDesc.Format = format;
srvDesc.ViewDimension = viewDimension;
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
switch (viewDimension) {
case D3D12_SRV_DIMENSION_BUFFER:
srvDesc.Buffer.FirstElement = 0;
srvDesc.Buffer.NumElements = numElements;
srvDesc.Buffer.StructureByteStride = stride;
if (format == DXGI_FORMAT_R32_TYPELESS && stride == 0)
srvDesc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
else
srvDesc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
break;
case D3D12_SRV_DIMENSION_TEXTURE1D:
srvDesc.Texture1D.MostDetailedMip = 0;
srvDesc.Texture1D.MipLevels = 1;
srvDesc.Texture1D.ResourceMinLODClamp = 0;
break;
case D3D12_SRV_DIMENSION_TEXTURE2D:
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = 1;
srvDesc.Texture2D.PlaneSlice = 0;
srvDesc.Texture2D.ResourceMinLODClamp = 0;
break;
}
pDevice->CreateShaderResourceView(pResource, &srvDesc, baseHandle);
baseHandle.Offset(descriptorSize);
}
void CreateRawSRV(ID3D12Device *pDevice,
CD3DX12_CPU_DESCRIPTOR_HANDLE &heapStart, UINT numElements,
const CComPtr<ID3D12Resource> pResource) {
CreateSRV(pDevice, heapStart, DXGI_FORMAT_R32_TYPELESS,
D3D12_SRV_DIMENSION_BUFFER, numElements, 0, pResource);
}
void CreateStructSRV(ID3D12Device *pDevice,
CD3DX12_CPU_DESCRIPTOR_HANDLE &heapStart,
UINT numElements, UINT stride,
const CComPtr<ID3D12Resource> pResource) {
CreateSRV(pDevice, heapStart, DXGI_FORMAT_UNKNOWN,
D3D12_SRV_DIMENSION_BUFFER, numElements, stride, pResource);
}
void CreateTypedSRV(ID3D12Device *pDevice,
CD3DX12_CPU_DESCRIPTOR_HANDLE &heapStart,
UINT numElements, DXGI_FORMAT format,
const CComPtr<ID3D12Resource> pResource) {
CreateSRV(pDevice, heapStart, format, D3D12_SRV_DIMENSION_BUFFER,
numElements, 0, pResource);
}
void CreateTex1DSRV(ID3D12Device *pDevice,
CD3DX12_CPU_DESCRIPTOR_HANDLE &heapStart,
UINT numElements, DXGI_FORMAT format,
const CComPtr<ID3D12Resource> pResource) {
CreateSRV(pDevice, heapStart, format, D3D12_SRV_DIMENSION_TEXTURE1D,
numElements, 0, pResource);
}
void CreateTex2DSRV(ID3D12Device *pDevice,
CD3DX12_CPU_DESCRIPTOR_HANDLE &heapStart,
DXGI_FORMAT format,
const CComPtr<ID3D12Resource> pResource) {
CreateSRV(pDevice, heapStart, format, D3D12_SRV_DIMENSION_TEXTURE2D,
0 /*numElements*/, 0 /*stride*/, pResource);
}
void CreateUAV(ID3D12Device *pDevice,
CD3DX12_CPU_DESCRIPTOR_HANDLE &baseHandle, DXGI_FORMAT format,
D3D12_UAV_DIMENSION viewDimension, UINT numElements,
UINT stride, const CComPtr<ID3D12Resource> pResource) {
UINT descriptorSize = pDevice->GetDescriptorHandleIncrementSize(
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
uavDesc.Format = format;
uavDesc.ViewDimension = viewDimension;
switch (viewDimension) {
case D3D12_UAV_DIMENSION_BUFFER: