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Arcactus logo by Saskia Bennecke, Michael Carsten Clauß, Peter Lindner

Arcactus is VR arcade shoot 'em up — think Space Invaders, but in virtual reality. You play as Arcactus, a cactus defending his desert city against waves of enemy balloons called Loonies.

Gameplay

  • Fixed position — you can't move, but you aim and shoot by moving your head
  • Shoot thorns to destroy incoming Loonies before they reach you
  • Enemies spawn in waves from randomized positions within a <180° arc around you
  • You start with 3 lives — the game ends when they're gone

Arcactus gameplay

Enemies

Type Hits to kill Points Damage Speed
🔵 Blue (easy) 1 10 0.5 lives Fast
🟡 Yellow (medium) 2 20 1 life Normal
🔴 Red (hard) 3 30 1.5 lives Slow

Power-Ups & Power-Downs

Randomly spawning gear pickups — green glow = power-up, red glow = power-down.

✅ Power-Ups ❌ Power-Downs
Magnification (bigger targets) Minification (smaller targets)
Rapid Fire Slo-Mo Fire
x2 Points /2 Points
1 Up (restore life) 1 Down (lose a life)
Freeze (stop all balloons) Rush (faster balloons)

Tech Stack

  • Engine: Unity
  • Platform: Cardboard VR + Xbox Controller
  • Graphics: 3D, custom models, textures & sprites, 32-bit color
  • Audio: Music + sound effects

Credits

This (non-commercial) product uses the following third party ressources:

Source "freesound.org":

Source "incompetech.com":

Third party code:

  • Google VR SDK for Unity

Our usage of these tools complies with the respective license conditions.

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First Person shooter game for cardboard vr

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  • C# 97.2%
  • ShaderLab 2.2%
  • HLSL 0.6%