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linzer0/README.md

Hi, I'm Linar Khilazhev ๐Ÿ‘‹

Senior Unity Engineer โ€ข UI Architecture โ€ข C# โ€ข Production Game Systems

I build Unity client systems that survive production: gameplay flows, UI architecture, tooling, integrations, optimization, and the small engineering decisions that keep a project understandable under pressure.

  • ๐ŸŽฎ Senior Unity Engineer focused on commercial game development
  • ๐Ÿงฉ Strong in UI architecture, state flow, MVP/MVVM-style patterns, UI Toolkit and uGUI
  • โš™๏ธ I care about tooling, QA helpers, release support, SDKs, analytics, and performance cleanup
  • ๐Ÿ“ I write about Unity UI, architecture, optimization, and engineering practice on DTF and Habr
  • ๐ŸŒ Portfolio: linar.games
  • ๐Ÿ’ผ LinkedIn: linar-khilazhev
  • ๐Ÿ“ซ Email: zzlinarzz@gmail.com
  • โšก Vim & Factorio enjoyer

Selected Work

  • Portfolio โ€” commercial Unity projects, indie games, R&D, and production engineering
  • Infrastructure angle โ€” tooling, systems thinking, and production support
  • Writing โ€” technical articles and notes

Featured Articles

Pinned Loading

  1. hello-world-zenject-leoecs hello-world-zenject-leoecs Public

    Short tutorial how to write "Hello World" using LeoEcs and Zenject

    C# 5

  2. divide-and-conquer-interfaces-in-Unity divide-and-conquer-interfaces-in-Unity Public

    How to create custom UI elements using UI Toolkit.

    C# 1