I build Unity client systems that survive production: gameplay flows, UI architecture, tooling, integrations, optimization, and the small engineering decisions that keep a project understandable under pressure.
- ๐ฎ Senior Unity Engineer focused on commercial game development
- ๐งฉ Strong in UI architecture, state flow, MVP/MVVM-style patterns, UI Toolkit and uGUI
- โ๏ธ I care about tooling, QA helpers, release support, SDKs, analytics, and performance cleanup
- ๐ I write about Unity UI, architecture, optimization, and engineering practice on DTF and Habr
- ๐ Portfolio: linar.games
- ๐ผ LinkedIn: linar-khilazhev
- ๐ซ Email: zzlinarzz@gmail.com
- โก Vim & Factorio enjoyer
- Portfolio โ commercial Unity projects, indie games, R&D, and production engineering
- Infrastructure angle โ tooling, systems thinking, and production support
- Writing โ technical articles and notes
- Between the Lines: Animation in UI Toolkit
- Between the Lines: Divide and Conquer Interfaces in Unity
- Between the Lines: Creating Interface Elements Using VectorApi Unity UI Toolkit
- Reducing entropy in the UI: MVP pattern
- What the Future Holds or New Opportunities of the UI Toolkit
- How to write Hello World using LeoECS & Zenject


