ConeSphereOcclusionLUT generates a cone sphere occlusion LUT to be used with TLoU style capsule AO shadows. For details see page 26 of "Lighting Technology Of "The Last Of Us"" talk by Michał Iwanicki . This slick technique was originally created for SPU, but it perfectly works with compute shaders.
knarkowicz/ConeSphereOcclusionLUT
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