Design engineer building immersive interfaces, scalable frontend systems, and creative digital experiences.
Tokyo, Japan · 15+ years experience
Website · Lunetheric · Email
I work across frontend engineering, design systems, motion, creative technology, and immersive web experiences.
My focus is building interfaces that feel intentional, performant, and visually alive — combining strong design direction with scalable engineering foundations.
Over the years, I’ve worked on enterprise platforms, editorial systems, interactive experiences, product ecosystems, and custom frontend architectures for clients in media, mobility, publishing, consumer electronics, and branding.
I care about clarity, motion, atmosphere, maintainability, and building systems that stay usable long after launch.
- Immersive web experiences
- Motion systems and interaction design
- Scalable frontend architecture
- Creative tooling and automation
- AI-assisted workflows
- Canvas, SVG, WebGL, and realtime graphics
- Design engineering systems
TailwindCSS · SCSS · Design Systems
GSAP · Framer Motion · GLSL · Canvas · SVG · Rive
PostgreSQL · Supabase · Turborepo · GitHub Actions · Devcontainers
Interaction Design · Prototyping · Creative Direction
microCMS · Headless CMS Architecture · Web3 Integrations
Some areas I’ve worked on:
- immersive brand and campaign websites
- enterprise product ecosystems
- large-scale CMS and editorial platforms
- interactive search, map, and data interfaces
- motion-driven marketing experiences
- design systems spanning multiple products and teams
- custom canvas and spatial navigation interfaces
Selected confidential work includes projects for:
- a global airline
- major Japanese publishing and media groups
- an international electronics and audio manufacturer
- editorial and lifestyle platforms
- mobility and transportation services
I prefer pragmatic systems with strong visual taste.
Good frontend work should be:
- clear before complex
- expressive without becoming noisy
- accessible and responsive
- maintainable at scale
- grounded in real usage, not trends
I like interfaces that feel calm, cinematic, tactile, and precise.
Outside tech, I draw, make music, and spend a lot of time with fiction through novels, films, and games. Those influences shape how I think about pacing, atmosphere, interaction, and emotional tone in digital experiences.
I also enjoy building strange experimental ideas when time allows.
I’m selectively available for ambitious creative and technical projects.
Particularly interested in:
- immersive web experiences
- design engineering systems
- technically demanding frontend work
- motion-heavy interfaces
- experimental creative tooling
Build tools and experiences people actually remember.



