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3D Texture Map Converter (Professional Edition)

A desktop (offline) PBR texture-map generator that converts a source image (typically albedo/base-color) into common material/utility maps with a modern dark UI, side-by-side preview, strength control, undo history, export-all, and batch processing.

This is designed as a fast, practical “generator + tweak” tool: it gives you engine-ready starter maps that you can refine in Substance/Designer, Blender, Krita, Photoshop, etc.


Features

  • 10 map types
    • Normal Map
    • Height Map
    • Ambient Occlusion
    • Roughness Map
    • Metallic Map
    • Curvature Map
    • Displacement Map
    • Specular Map
    • Emissive Map
    • Edge / Cavity Map
  • Strength slider (0.1 → 5.0) applied per-map (implementation differs per generator)
  • Side-by-side previews (Original vs Result)
  • Undo stack (up to 10 states)
  • Export all maps in one click (PNG output)
  • Batch process a folder of images into a chosen map type
  • Keyboard shortcuts
    • Ctrl+O Open image
    • Ctrl+S Save result
    • Ctrl+Z Undo
    • Ctrl+E Export all maps
  • Supported inputs: .png .jpg .jpeg .bmp .tiff .tga .webp
  • Supported save formats (single result): PNG / JPG / BMP / TIFF

Requirements

  • Python 3.x
  • Tkinter (usually included with Python on Windows/macOS; may require an extra package on some Linux distros)
  • Python deps:
    • Pillow
    • NumPy
    • SciPy

requirements.txt is included.


Install

1) Clone

git clone https://github.com/kai9987kai/3d-texture-map-converter.git
cd 3d-texture-map-converter

About

A desktop (offline) PBR texture-map generator that converts a source image (typically albedo/base-color) into common material/utility maps with a modern dark UI, side-by-side preview, strength control, undo history, export-all, and batch processing.

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