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Now it accounts for the entity's default attribute being different from the attribute's default.
Now with 50% less map access per chat :)
This means it gets rendered only once per message, instead of being rendered for each viewer.
Behaves exactly like before, just with less code.
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Utility#resetAttribute now accounts for entity-specific default attributes, in case it's ever needed for attributes other than MAX_HEALTH in the future.
Chat rendering no longer renders a message once per player on the server, but rather, once per message, which should help with performance when there's lots of talking players on the server (e.g.: when it gets spambotted).
The URL rendering is now done by adventure's LegacyComponentSerializer. I'm not sure why that wasn't being done previously, seeing as it was introduced in version 4.0.0 (released long before URL support was added to Extras).