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Making computers draw things
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Making computers draw things

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javiersalcedopuyo/README.md

Hello there!

Hello there

I'm Javi, a Graphics Engineer and Game Dev from Pamplona 🇪🇸, but currently based in England 🇬🇧.

Being able to create almost anything with what essentially is just an arbitrary arrangement of words is the closer I’ll get to real world magic, and that is why I love programming. ❤️👨🏼‍💻

My portfolio website

👨🏼‍💻 I'm currently working on...

  • Dedalo: A simple, strongly opinionated C++ build system; and Icaro, it's companion test framework.
  • Metal & Vulkan toy renderers

👀 And I'm also interested in...

  • ⚡ Zig
  • 🦅 Swift
  • 🐧 GNU Linux & UNIX in general

✍🏻 I write too! (from time to time)

🕰 In the past...

  • I worked porting PC games to iOS, Android and macOS
  • My first dev career prospect was actually front-end web development, and I even did an internship.
  • I studied a bachelors degree on Telecommunications, and my first "real job" was writing tools to process and analyse 5G traffic.
  • I also studied a masters degree on video game development, where I found my passion for graphics.

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  1. Dedalo Dedalo Public

    An strongly opinionated C++ build system

    C++

  2. Icaro Icaro Public

    Minimal testing framework for C++ >= 20, designed as a companion for the build system Dedalo.cpp

    C++

  3. metal-cpp-headers metal-cpp-headers Public

    Collection of official and unofficial headers needed to work with Metal exclusively in C++.

    C++ 1

  4. SLA SLA Public

    Swift Linear Algebra library

    Swift 3

  5. Unity3DShaders Unity3DShaders Public

    Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.

    ShaderLab 21

  6. Talos3D Talos3D Public

    Swift and Metal toy renderer

    Swift 2