[#28] Fix blank rounds, re-jumble, and court-count bugs#29
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Regenerate no longer drops the current round until generation succeeds, failed rounds clear the generating flag, sit-outs respect court capacity, and round navigation stays in sync after new rounds. Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
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Summary
new-round-fail/new-game-failsogeneratingdoes not block later actionsfixedPairsin localStorage cache serializationmin(players, courts × 4))getNextBestRoundTest plan
yarn buildpasses (verified on DO dev VM)yarn test:cipassesyarn lintpassesCloses #28
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