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This is another significant milestone because it will include the Game Script functionality / Robot Editor that Brett is creating. The strategic reason for launching Beta 2 in November is because America really shuts down for Christmas, according to our business partners in the USA, American gamers that tend Beta test normally spend this time indoors and on games. This is perfect for us. We want Beta users to be providing us with feedback over the Summer holidays that we can then act on their feedback between the months Jan - March 2012 which marks our first PAID marketing campaign and thus REAL product launch. iPhone version.
Due by December 23, 2011•16/16 issues closedThe Beta Testers Launch is a significant goal that will mark the first acknowledged version of the HTML Level Editor and Flixel Game Engine. My expectations for this are that we hit the streets with; 1) a stable game engine 2) a stable level editor 3) the ability for users to sign up using FaceBook connect == 4) editor with langage switching capabilities for Terrie (shareholder in Japan) == 5) if we're lucky Jose will have nailed the iPhone game too == 6) link to the resources page with tutorials == 7) link to blog page in navigation There might be more. But this is a good start.
Due by November 1, 2011•62/62 issues closed