Universal Frame Manager.
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pnpm add @hypernym/frame
Size: ~1.01 KB min, ~0.58 KB gzip
- Ultra Lightweight & Powerful
- Framework Independent
- Written in TypeScript
- Native SSR Support
- No External Dependencies
- API Friendly
- Frame Scheduling
- Dynamic Phases
- Strict Queue Order
- Custom Scheduler
- Frame State
- Modular Code
- Type-safe
pnpm add @hypernym/framenpm install @hypernym/frame<script type="module">
import { createFrame } from 'https://unpkg.com/@hypernym/frame/dist/index.min.js'
const frame = createFrame()
</script><script src="https://unpkg.com/@hypernym/frame/dist/index.iife.js"></script>
<script>
const { createFrame } = Frame
const frame = createFrame()
</script><script src="https://unpkg.com/@hypernym/frame/dist/index.umd.js"></script>
<script>
const { createFrame } = Frame
const frame = createFrame()
</script>Creates a frame manager with the default phase.
import { createFrame } from '@hypernym/frame'
const frame = createFrame()
let index = 0
// Adds a custom process to the `default` phase and enables looping
const process = frame.add(
(state) => {
index++
console.log('Process Loop', index)
if (index > 100) {
frame.delete(process)
console.log('Process Loop: Done!', state)
}
},
{ loop: true },
)Phases always run from the lowest number to the highest.
frame.add(() => console.log('Phase 2: Render'), { phase: 2 })
frame.add(() => console.log('Phase 1: Update'), { phase: 1 })
frame.add(() => console.log('Phase 0: Read'))
frame.add(() => console.log('Phase 2: Render'), { phase: 2 })
frame.add(() => console.log('Phase 0: Read'))
frame.add(() => console.log('Phase 1: Update'), { phase: 1 })Output:
Phase 0: Read
Phase 0: Read
Phase 1: Update
Phase 1: Update
Phase 2: Render
Phase 2: Renderimport { createFrame } from '@hypernym/frame'
// Main Frame
const frame = createFrame(options)
// Methods
frame.add(process, options)
frame.delete(process)
// Getters
frame.state- Type:
(process: FrameProcess, options?: FrameProcessOptions): FrameProcess
Adds a specific process to the frame update cycle.
Note
By default, the process will be executed only once (phase: 0).
frame.add(process, options)- Type:
boolean - Default:
undefined
Specifies whether the phase process should continue to repeat, without stopping after the first execution.
Note
Repeating processes need to be removed manually using the frame.delete(process) method.
frame.add((state) => console.log(state), { loop: true })- Type:
(process?: FrameProcess): void
Deletes a specific process from the frame update cycle.
Note
Calling frame.delete() without the process parameter resets the main frame instance, resulting in the deletion of all processes, phases, and state.
frame.delete(process) // Deletes a specific process
frame.delete() // Deletes all processes, phases and resets the frame state- Type:
number - Default:
0
Specifies a custom frame phase.
Phases are processed in ascending numerical order, meaning lower run before higher ones.
frame.add(process, { phase: -1 }) // Runs before 0
frame.add(process) // Default phase is 0
frame.add(process, { phase: 1 }) // Runs after 0
frame.add(process, { phase: 2 }) // Runs after 1
// ...- Type:
boolean - Default:
undefined
Controls the scheduling behavior.
By default, the process is scheduled to the next loop cycle. When enabled, it skips scheduling and executes at the end of the current frame.
let index = 0
frame.add(() => {
index++
frame.add(() => index++, { immediate: true })
})
frame.add(() => console.log('Index: ', index), { phase: 1 }) // => Index 2- Type:
object
Provides read‑only info about the frame’s internal state at any given point.
frame.add((state) => console.log(state))
// Gets the `state` via getter
console.log(frame.state)- Type:
(process: VoidFunction) => number | void - Default:
requestAnimationFrame
Specifies the scheduling system for the frame cycle.
Determines how the frame updates are processed, whether through the requestAnimationFrame or microtask.
import { createFrame } from '@hypernym/frame'
const frame = createFrame({ scheduler: queueMicrotask, loop: false })- Type:
boolean - Default:
true
Specifies global looping across all processes.
import { createFrame } from '@hypernym/frame'
const frame = createFrame({ loop: false })Developed in 🇭🇷 Croatia, © Hypernym Studio.
Released under the MIT license.