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HNApartment

Udacity Project

myApartment

Developed by : Helen Nichoslon

This project is part of Udacity's VR Developer Nanodegree.

Versions

  • Unity 2017.1.0p4
  • GVR Unity SDK v1.60.0

Produced for ioS Iphone 7

Description

Main Scene : Loft style apartment with a rotating globe, animated clock & background music in Google Cardboard VR mode (stereoscopic)

Background :

Apartment scene with background music playing - consists of >20 3D models all marked as static. Includes : walls, flooring, ceiling, lighting, lounge area (3 sofas, coffee table & large TV with stand); dining area ( table, 4 chairs & fruit bowl); kitchen area ( wall & floor cabinets with microwave & sink with taps); 2 x comfortable arm chair, wall decorations (including clock & 2 pictures).

Animaton : Globe is textured with planet map (imported set). The globe rotates when clicked & will only stop when clicked again. Clock minute hand rotates.

Assets used : as provied in Udacity project template with additions as below ..

Imported Assets :

Wooden Floor material - Used Wooden Floor Pack from Unity Assets Store by Mikelarg / Version: 1.0 (Jul 21, 2015)

Planet Earth texture map used on Globe : Planet Earth Free by headwards / Version: 2.0 (Mar 04, 2016)

Wide angle view - main camera

Lighting : includes directional light and spot lights. All lights are baked and none are realtime.

Lightmap Settings: Precomputed Realtime GI off; Directional Mode : Non-Directional; Auto baking off; Bake resolution 80.

Quality settings : set to “Mobile”; pixel light : 0; Texture Quality: Full Res; Anti Aliasing: 2x Multi Sampling; Shadows: Disable Shadows; Blend Weights: 1 bone. Following settings checked off : Soft Particles, Realtime rendering probes' 'Billboards face camera position.

fps run time - comfortably > 60 fps

Developer notes :

Lighting was experimental & proved to have variable results

Issues with unwanted dark shadows from the bookshelf & books led to unchecking the bookshelf.

Enjoyed the project although I found dealing with unexpected results in lighting shadows quite a challenge.

Did get a version working with music as well to create atmosphere

Achieved most of origial aims in the end :-) though dissapointed in quality of visual detail after baking lights and selecting mobile performancce settings but project was interesting to do at this stage of VR NanoDegree and fun

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