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Main Scene : Loft style apartment with a rotating globe, animated clock & background music in Google Cardboard VR mode (stereoscopic)
Background :
Apartment scene with background music playing - consists of >20 3D models all marked as static. Includes : walls, flooring, ceiling, lighting, lounge area (3 sofas, coffee table & large TV with stand); dining area ( table, 4 chairs & fruit bowl); kitchen area ( wall & floor cabinets with microwave & sink with taps); 2 x comfortable arm chair, wall decorations (including clock & 2 pictures).
Animaton : Globe is textured with planet map (imported set). The globe rotates when clicked & will only stop when clicked again. Clock minute hand rotates.
Assets used : as provied in Udacity project template with additions as below ..
Imported Assets :
Wooden Floor material - Used Wooden Floor Pack from Unity Assets Store by Mikelarg / Version: 1.0 (Jul 21, 2015)
Planet Earth texture map used on Globe : Planet Earth Free by headwards / Version: 2.0 (Mar 04, 2016)
Wide angle view - main camera
Lighting : includes directional light and spot lights. All lights are baked and none are realtime.
Lightmap Settings: Precomputed Realtime GI off; Directional Mode : Non-Directional; Auto baking off; Bake resolution 80.
Quality settings : set to “Mobile”; pixel light : 0; Texture Quality: Full Res; Anti Aliasing: 2x Multi Sampling; Shadows: Disable Shadows; Blend Weights: 1 bone. Following settings checked off : Soft Particles, Realtime rendering probes' 'Billboards face camera position.
fps run time - comfortably > 60 fps
Developer notes :
Lighting was experimental & proved to have variable results
Issues with unwanted dark shadows from the bookshelf & books led to unchecking the bookshelf.
Enjoyed the project although I found dealing with unexpected results in lighting shadows quite a challenge.
Did get a version working with music as well to create atmosphere
Achieved most of origial aims in the end :-) though dissapointed in quality of visual detail after baking lights and selecting mobile performancce settings but project was interesting to do at this stage of VR NanoDegree and fun