Initial GLES3 (bis)#517
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merged and improved from haxenme#496 . Added GL3.hx for GLES3 functions. It is only activated for windows and android because needs testing on other targets (ios, linux, mac, emscripten). Windows angle needs native-toolkit/libsdl#11 , otherwise gets a GLES2 context. Tested with https://github.com/madrazo/nme-opengl-tutorials/tree/master/tutorial02_red_triangle
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Use NME_NO_GLES3COMPAT to disable on Windows and Android Use NME_GLES3COMPAT flag to test gles3 in other targets Set android-18 platform for GLES3
Find error on shaders more easily
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I just noticed this for compatibility with Lime 4 |
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-gles2 compatible shaders doesn't work when gles3 is activated |
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I'm sending a newer commit for this |
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merged and improved from #496 .
Added GL3.hx for GLES3 functions.
It is only activated for windows and android because needs testing on
other targets (ios, linux, mac, emscripten). Windows angle needs
native-toolkit/libsdl#11 , otherwise gets a GLES2
context.
Tested with
https://github.com/madrazo/nme-opengl-tutorials/tree/master/tutorial02_red_triangle