E:Z2-specific player animations#320
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1upD merged 1 commit intoentropy-zero:ez2/mapbasefrom Mar 12, 2026
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Jun 11, 2025
Fix ScriptHook_t initialization order
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This PR integrates kicking, signal gestures, and pulse pistol reloading for Mapbase's playermodel legs and anim state improvements.
PLAYER_ATTACK3playsACT_GESTURE_MELEE_ATTACK2as a firing animation in the anim state. Mapbase already addsPLAYER_ATTACK3unused in thePLAYER_ANIMenum, and Mapbase implementsACT_GESTURE_MELEE_ATTACK2as a kicking gesture in most animation models. The animation itself is dispatched inStartKickAnimationalongside the viewmodel's.m_flNextKickAttackis transmitted to the client so that it can pull the playermodel back while kicking. The same code also pulls back the arms while admiring gloves.AddAnimStateLayer(effectively the player's version ofAddGesture) at the same time the viewmodel animations are dispatched.ACT_HL2MP_GESTURE_RELOADin the pulse pistol's activity table.