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Time and Weather

Manuel Quiñones edited this page Feb 27, 2026 · 1 revision

Time of Day and Weather in Threadbare

Time passes and weather changes in the main areas of the game. Like in the starting point and recurring area, Fray's End. This is a cosmetic effect and it doesn't affect gameplay at all.

When involved in a quest, the player goes through a sequence of levels. In those, time and weather are supposed to stay still (although StoryQuests can do whatever they want!). This is for two reasons:

  • Quest levels usually have puzzle mechanics that need certain visual conditions. For example: a stealth level should happen in the dark.
  • Quest levels are usually a narrative unit, part of a story. The narrative may demand the aesthetics. For example: a labyrinth level happens in a foggy night.

Also, the cost of desiging each level to work in all different light and weather conditions is too high. It would be too much of a requirement. This is why we haven't made the time-of-day/weather a global effect.

How to apply a specific weather effect to your scene

On the visual side, these are just overlays. Check the existing ones in the project for reference.

How to apply the full time-of-day/weather effect to a scene

Check the time & weather museum!

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