Add Ink Combat hub to Dev Archipelago - #2655
Conversation
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Also wondering if the scene I made should be modified so that all the barrels are visible in the same frame... I mentioned this in a signpost, but it might add unnecessary difficulty. |
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Play this branch at https://play.threadbare.game/branches/endlessm/dev-archipelago-ink-combat/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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@wjt @manuq @jgbourque Going to leave this as a draft for now, but I have made some changes (currently in There are still things to do, but wanted to continue this discussion on how best to display the ink combat mechanics.
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I really like the idea of levers for an in game reset of the mechanic/challenge etc. That way there can be extended playtesting of an idea without having to restart the scene necessarily. I also like the idea of the player entering an area as an option to activate whatever components are set up to interact with there rather than progress gating! |
Add a scene
ink_combat_hub.tscnthat walks the player through the different variations of ink combat in Threadbare. Access to each test scene (difficulty ramp, ordered solving, fragile barrels) is available through teleporters in the main hub.From each test scene, you can return to the hub, however, I think they would all exist as one big quest (selecting Abandon Quest anywhere in these scenes will bring you back to Fray's End).
Also add a scene
ink_combat_test_1.tscnthat showcases some basic components of an Ink Combat level.Many of these scenes already exist (
ink_combat_round_i.tscnfor i in 2-6) from the Lore Quests. I wonder if it would make sense to essentially copy these and slightly modify them to fit the format (teleporters at beginning and end that link toink_combat_hub.tscnand signposting), rather than trying to make all new ones myself. In a downsized bundle that removes the Lore Quests, it would be nice to have this thoroughly built-out example, but it would feel a little redundant having both be a part of the full game.If we would prefer to make completely different levels, I am happy to do that. I would also be interested in making a more complex final test scene with many components combined!
I would also like to make the hub scene a little more exciting and varied. This was just a starting point to access all the test scenes.
Makes progress on #2539