NO_EDIT: Fix scene structure & y-sorting#2387
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Previously NO_EDIT_stealth incorrectly had y-sorting enabled on its root node, and on the TileMapLayers container. This meant that, if a level designer extended the scene upwards, and the player walked across the axis into a negative y position, it would be drawn below the TileMapLayers. Fix the scene structures to match the pattern we follow elsewhere in the game. Apply the same changes to scenes in Stella which inherited the previous structure. Resolves #2386
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/no-edit-fix-scene-structure-y-sorting/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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NO_EDIT: Fix scene structure & y-sorting
Previously NO_EDIT_stealth incorrectly had y-sorting enabled on its root
node, and on the TileMapLayers container. This meant that, if a level
designer extended the scene upwards, and the player walked across the
axis into a negative y position, it would be drawn below the
TileMapLayers.
Fix the scene structures to match the pattern we follow elsewhere in the
game. Apply the same changes to scenes in Stella which inherited the
previous structure.
Resolves #2386