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NO_EDIT: Fix scene structure & y-sorting#2387

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wjt/no-edit-fix-scene-structure-y-sorting
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NO_EDIT: Fix scene structure & y-sorting#2387
wjt wants to merge 1 commit into
mainfrom
wjt/no-edit-fix-scene-structure-y-sorting

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@wjt

@wjt wjt commented Jun 16, 2026

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NO_EDIT: Fix scene structure & y-sorting

Previously NO_EDIT_stealth incorrectly had y-sorting enabled on its root
node, and on the TileMapLayers container. This meant that, if a level
designer extended the scene upwards, and the player walked across the
axis into a negative y position, it would be drawn below the
TileMapLayers.

Fix the scene structures to match the pattern we follow elsewhere in the
game. Apply the same changes to scenes in Stella which inherited the
previous structure.

Resolves #2386

Previously NO_EDIT_stealth incorrectly had y-sorting enabled on its root
node, and on the TileMapLayers container. This meant that, if a level
designer extended the scene upwards, and the player walked across the
axis into a negative y position, it would be drawn below the
TileMapLayers.

Fix the scene structures to match the pattern we follow elsewhere in the
game. Apply the same changes to scenes in Stella which inherited the
previous structure.

Resolves #2386
@wjt wjt requested review from a team as code owners June 16, 2026 07:49
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Play this branch at https://play.threadbare.game/branches/endlessm/wjt/no-edit-fix-scene-structure-y-sorting/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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Incorrect scene structure/y-sorting in NO_EDIT template scenes

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