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Integrate powerup asset#2120

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manuq merged 2 commits intomainfrom
integrate-powerup
Apr 15, 2026
Merged

Integrate powerup asset#2120
manuq merged 2 commits intomainfrom
integrate-powerup

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@manuq manuq commented Apr 14, 2026

This is a ball of thread animated, for the grappling hook. Use it in both the grapple ability and the longer thread modifier.

Merge the Aseprite file provided by PixelFrog with the existing one, because we still need a default powerup asset. Also keep the shadow, which wasn't in the delivered files. Also desaturate the highlight sprite provided, because modulate the highlight is an easy way to distinguish the powerups. Finally, export multiple layers:

  • A shadow layer
  • The highlight effect
  • The powerup asset itself

Change the powerup scene accordingly. Remove the shader used before for highlighting.

Resolve #2121

This is a ball of thread animated, for the grappling hook. Use it in both the
grapple ability and the longer thread modifier.

Merge the Aseprite file provided by PixelFrog with the existing one, because we
still need a default powerup asset. Also keep the shadow, which wasn't in the
delivered files. Also desaturate the highlight sprite provided, because modulate
the highlight is an easy way to distinguish the powerups. Finally, export
multiple layers:
- A shadow layer
- The highlight effect
- The powerup asset itself

Change the powerup scene accordingly. Remove the shader used before for
highlighting.
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manuq commented Apr 14, 2026

For reference this was the spritesheet provided:

Grappling Hook

I have changed the Aseprite file and exported things individually. This is how it looks in the unify abilities level:

Grabacion.de.pantalla.desde.2026-04-14.16-46-44.mp4

@manuq manuq marked this pull request as ready for review April 14, 2026 19:47
@manuq manuq requested review from a team as code owners April 14, 2026 19:47
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Play this branch at https://play.threadbare.game/branches/endlessm/integrate-powerup/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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LGTM except for a comment that needs updating.

@export var sprite_frames: SpriteFrames = preload("uid://cualgrcaaggcm"):
set = _set_sprite_frames

## The powerup shines with this color through a shader.
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I think this comment is no longer true.

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Oh, yes! Thanks.

@manuq manuq merged commit 856660f into main Apr 15, 2026
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@manuq manuq deleted the integrate-powerup branch April 15, 2026 10:45
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Void: Replace powerup assets

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