HVAA优化及BUG修复 - #155
Conversation
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最近转法发现一个问题: |
@Qiyue0515 现在这个应该就是先we再im的啊 |
你好,能分享一个法系的设置给我导入吗? |
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法师好像不能正确的释放im 只会释放weaken 在给每个怪都上完weaken之后就卡在这里了 |
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@DreamSeeker08 @Sakuyasaki 之前的debuff逻辑有条件判断时可能会有点问题,分支新上传了一版(2.90.22.22),可以测试看下还有没有问题 |
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@WayneFerdon 2.90.22.22 imp正确释放了 但是全部上好imp之后不会自动释放攻击,但是鼠标移动到对应的怪上后才会攻击 且有的时候只会用普通攻击 不会释放t123法术 |
@Sakuyasaki |
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@WayneFerdon 确实是因为中途才开启脚本导致的 如果在一开始就开启然后再进入战斗的话就能正常释放t123 |
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AR好像是ok 的但是GF不行 不知道为什么 |
@Sakuyasaki 有bug,修复了(2.90.22.24) |
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发现现在的全部上debuff好像逻辑和之前的相比 不一样 之前会优先释放258这3个位子然后再释放没有释放到的 |
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@Sakuyasaki |
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@WayneFerdon 感谢 现在自动gf 已经正常工作了 但是debuff顺序释放好像还是没生效 现在还是按照权重来释放的 |
@Sakuyasaki 应该修复了(2.90.22.26) |
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@WayneFerdon 观察了一下 现在的释放 第一次 释放目标1 会给 123上(可能是机制?给第一位上会顺延到后面) 第二次就会释放4 但是这个时候只会给45上debuff 这样3的位置会被重复上debuff 浪费了一个轮次 感觉还是应该改为给2 5 8位置轮流释放 |
让GPT写了一下 我试了一下这样是ok的 可以正确的释放到正确的258的位置() |
@Sakuyasaki 原来的是按照顺序从上往下选需要释放的
不过这个也有问题,新的版本已经改为:
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新版这个 选择权重好像还是有点问题 在8个怪的时候 有时候会先在2或者6释放,这样123 567都会上上debuff 然后就会空下来4和8 这样会多放一次imp 这里的逻辑感觉如果是要按照释放的debuff到底有没有赋予 然后再对应的改变逻辑好像有点复杂() |
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想到一个逻辑大概是就是重下往上检测第一个带debuff的 然后+2就是下一个需要释放的目标 |
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@Sakuyasaki 遍历的时候忘记按照顺序遍历了,导致还是按照权重遍历,后面权重高,先遍历到被记录了,然后遍历到前面的低权重的时候,算出来有效范围都一样,不大于先记录的,所以没覆盖掉
从下往上找这个如果之前手动选了最后一个,就会变成直接补漏,所以还是得上面这个修复( |
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@WayneFerdon 试了一下好像好像正常工作了 感谢更新 |
@Sakuyasaki 我这里是正常的啊( |
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@WayneFerdon 这个有没有什么办法能导出log之类的吗 |
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version 2.91.79 unreachable code after return statement hentaiverse.org:4934:7 |
@lukasva77 Fixed in 2.91.80 |
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version 2.91.82 isekai 閒置時就算倒數時間到了,也不會觸發遭遇戰。 |
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version 2.91.82 小馬提示alarm以前在選中該分頁後就會停止,現在會不停響,請問這是故意改成這樣還是BUG? 😹 |
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@kimxl 更新2.91.85試試
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補充:2.91.86 改為在 頁面聚焦 後 再移動鼠標時 再停止音頻 |
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@WayneFerdon 2.91.85 alarm正常了,謝謝 有開standalone options |
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@kimxl 可以導出完整配置放上來看下
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{"lang":"2","version":"2.91.85","channelSkillSwitch":true,"buffSkillSwitch":true,"debuffSkillSwitch":true,"optionStandalone":true,"riddleAnswerTime":5,"pauseButton":true,"pauseHotkey":true,"pauseHotkeyStr":"Escape","pauseHotkeyCode":27,"alert":true,"notification":true,"focusNotification":0,"attackStatus":4,"attackStatusOrderName":"Divi,Forb,Wind","attackStatusOrderValue":"5,6,4","attackStatusOrder":{"4":true,"5":true,"6":true},"attackStatusSwitch":{"4":true,"5":true,"6":true},"attackStatusSwitchCondition5":{"0":["skillOTOS_151 == 0"]},"attackStatusSwitchCondition6":{"0":["skillOTOS_161 == 0"]},"middleSkillCondition":{"0":["!_diviCur && !_forbCur"]},"highSkillCondition":{"0":["!_diviCur && !_forbCur"]},"turnOnSSCondition":{"0":["_isCd_1111,5,0","oc,1,220","monsterAlive,3,3"],"1":["_isCd_1111,5,0","oc,1,220","bossAlive,3,1"]},"turnOffSSCondition":{"0":["_isCd_1111,5,1"]},"pauseCondition":{"0":["_buffTurn_sparklife,5,0","_buffTurn_fallenshield,5,0"]},"fleeCondition":{"0":["roundType,5,"gr"","roundNow,5,141"]},"battleUnresponsive":{"Reload":true},"battleUnresponsiveTime":{"Reload":5},"encounter":true,"idleArenaTime":5,"idleArenaLevels":"500,400,300,250,225,200,180,165,150,140,130,120,110,100,RB200","idleArenaValue":"35,34,33,32,29,28,27,26,24,23,21,20,19,17,111","arLevel":{"100":true,"110":true,"120":true,"130":true,"140":true,"150":true,"165":true,"180":true,"200":true,"225":true,"250":true,"300":true,"400":true,"500":true,"RB200":true},"staminaEncounter":5,"staminaLow":5,"itemOrderName":"HG,MG,SG,Mystic,MP,Cure,HP,FC,SP,HE,ME,LE,SE","itemOrderValue":"10005,10006,10007,10008,11295,311,11195,313,11395,11199,11299,11501,11399","itemOrder":{"FC":true,"HE":true,"LE":true,"HG":true,"HP":true,"Cure":true,"MG":true,"MP":true,"ME":true,"SG":true,"SP":true,"SE":true,"Mystic":true},"item":{"FC":true,"HE":true,"LE":true,"HG":true,"HP":true,"Cure":true,"MG":true,"MP":true,"ME":true,"SG":true,"SP":true,"SE":true,"Mystic":true},"itemFCCondition":{"0":["hp,2,30"]},"itemHECondition":{"0":["hp,2,25"]},"itemLECondition":{"0":["sp,2,25"]},"itemHPCondition":{"0":["hp,2,30"]},"itemCureCondition":{"0":["hp,2,45"]},"itemMPCondition":{"0":["mp,2,40"]},"itemMECondition":{"0":["mp,2,25"]},"itemSPCondition":{"0":["sp,2,40"]},"itemSECondition":{"0":["sp,2,24"]},"channelSkill":{"AF":true},"channelSkill2":true,"channelSkill2OrderName":"Re,AF,Ab","channelSkill2OrderValue":"312,432,421","channelSkill2Order":{"Ab":true,"Re":true,"AF":true},"buffSkillOrderValue":"Re,AF,Ab","buffSkillOrder":{"Ab":true,"Re":true,"AF":true},"buffSkill":{"HD":true,"MD":true,"SD":true,"AF":true,"Re":true,"Ab":true},"buffSkillHDCondition":{"0":["hp,2,70","roundType,6,"ba""]},"buffSkillMDCondition":{"0":["mp,2,60","roundType,6,"ba""]},"buffSkillSDCondition":{"0":["sp,2,70","roundType,6,"ba""]},"buffSkillAFCondition":{"0":["mp,1,40"]},"buffSkillReCondition":{"0":["hp,2,70"]},"debuffSkillTurnAlert":1,"debuffSkillOrderValue":"We,Si,Im","debuffSkillOrder":{"We":true,"Si":true,"Im":true},"debuffSkillWeAll":true,"debuffSkillWeAllByIndex":true,"debuffSkillWeAllCondition":{"0":["roundType,5,"ar"","roundNow,5,95","roundAll,5,95"],"1":["roundType,5,"ar"","roundNow,1,89","roundAll,5,100"],"2":["roundType,5,"ba""]},"debuffSkill":{"Si":true},"debuffSkillSiCondition":{"0":["roundType,5,"ar"","roundNow,5,95","roundAll,5,95"],"1":["roundType,5,"ar"","roundNow,1,89","roundAll,5,100"],"2":["roundType,5,"ba""]},"debuffSkillDrCondition":{"0":["mp,1,50"]},"debuffSkillImAll":true,"debuffSkillImAllByIndex":true,"debuffSkillImAllCondition":{"0":["mp,1,30"]},"skillSSOnly":0,"skillOrderValue":"OFC,FRD","skillOrder":{"OFC":true,"FRD":true},"skill":{"OFC":true,"FRD":true},"skillOFCCondition":{"0":["oc,3,220","monsterAlive,3,3"],"1":["oc,3,220","bossAlive,3,1"]},"audioEnable":{"Common":true,"Error":true,"Defeat":true,"Riddle":true,"Victory":true},"dropQuality":"0","roundNow":1,"roundAll":1} |
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@WayneFerdon 我是isekai戰鬥內會自動跳到遭遇戰,閒置時才失效 |
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@kimxl 剛試了兩次,我這裡直接用這個配置的話,isekai中閒置時也是能觸發的 |
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@WayneFerdon 好的,可能是我BROWSER的問題,謝謝你 |
@kimxl 最新版本改為了isekai閒置時先檢測遭遇,沒有遭遇時再進行isekai本身的檢查,可能會有幫助 |










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