Qualify browser gates, CI e2e, lifecycle UX, and perf baselines - #7
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Add Wasm download measurement, reconnect soak harness, F4/__ofPerf observability, and deploy-time bundle enforcement so browser release evidence can be recorded against documented budgets.
Run the two-identity harness against a fresh local SpacetimeDB database so integration regressions are caught before deployment.
Show an actionable victory result and reclaim provisioned match databases once their final lobby member leaves, without making cleanup availability block departure.
Capture the six V1 interaction risks and record the current desk-review evidence until a clean two-player session can validate player understanding.
Differentiate provisioning from the in-game match lobby and preserve the remaining concurrent-load reconnect qualification gap in the implementation guide.
Interactive lobby cutover stopped auto-starting on the final seat join, so the load harness now starts the match from player 1 once every seat is claimed.
Close the concurrent reconnect gate, document match-perf dilation against architecture budgets, and capture the of.carlid.dev create/join/reconnect/leave smoke plus soak script token overrides.
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Aug 7, 2026
* Fix rustfmt failures blocking CI verify. * Fix observe test args and e2e attack snapshot race. * Align frame-spike test with cooldown and harden e2e waits. * Fix clippy truncating cast and useless conversion. * Gate AppExit writer to native for wasm victory leave. * Cfg-gate AppExit import for wasm victory leave.
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Summary
__ofPerf, reconnect soak (isolated + undermatch-perfload), WebGPU evidence docs.match-e2esmoke job.match-perfcallsstart_matchafter full lobby claims (fixes stall after interactive lobby cutover).Test plan
verify+match-e2egreen on this PRdocs/browser-gates.md/docs/performance.mdbaselinescleanupfield./scripts/run-reconnect-soak.sh --fresh --cycles 20