What's Changed
- Implement FBOs support (this is an OpenGL 3 feature)
- Add an example showing FBO render-to-texture funcationality
- texture: allow calling glTexImage2D() with no data buffer
- shader: several bugfixes
- shader: allow installing a draw_done callback, to be invoked after the data has been sent to the GPU (for cleaning up resources)
- attribute arrays: allow passing attributes consisting of only one or two components
- pkg-config: add missing dependencies on libogc and libstdc++
- VBOs: ensure that VBOs are not freed while they are being used by the GPU. This fixes an issue with coins randomly disappearing in Neverball.
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