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v0.17.0

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@WinterMute WinterMute released this 26 May 09:27

What's Changed

  • Implement FBOs support (this is an OpenGL 3 feature)
  • Add an example showing FBO render-to-texture funcationality
  • texture: allow calling glTexImage2D() with no data buffer
  • shader: several bugfixes
  • shader: allow installing a draw_done callback, to be invoked after the data has been sent to the GPU (for cleaning up resources)
  • attribute arrays: allow passing attributes consisting of only one or two components
  • pkg-config: add missing dependencies on libogc and libstdc++
  • VBOs: ensure that VBOs are not freed while they are being used by the GPU. This fixes an issue with coins randomly disappearing in Neverball.

by @mardy in #107

Recommended and supported installation for all our releases is via devkitPro pacman