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This pr is the first of a series to implement a better BTDF in chunky. This pr adds a linear lerping like in specular reflections in other to enable glossy reflections, a new material parameter called
trasmissionRoughnesswhich is set independently fromroughnessthe UI parameter is Transmission smoothness. Fixes Issue #1591A scene example 80k SSP, the white glass has a transmission smoothness of 1, red glass of 0.75, blue glass of 0.5, notice the increase spread of the caustics (sun sampling is OFF)

This pr is a draft, there are 2 pending issues: