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An interactive simulation desktop game for players to fight monsters, collect treasure, and progress through a maze of dungeon
rooms, all of which are randomly generated during the launch of every new game
Built collaboratively with JavaFX and engineered to align with the SOLID and GRASP software engineering design principles
Tested against a comprehensive set of JUnit and integration tests following the Test-Driven Development process
About
An interactive simulation desktop game for players to fight monsters, collect treasure, and progress through a maze of dungeon rooms