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The Reclamation Cycle

A Post-Apocalyptic Logistics & Restoration Simulator

Logline: A post-apocalyptic Logistics and Restoration Simulation where the greatest challenge isn't surviving the collapse, but choosing the foundational principles—modern steel or sustainable wood—of the civilization you rebuild.

Scene depicting a small, resilient settlement nestled within the ruins of a city, highlighting the contrast between decay and new growth


The Core Concept

Decades after a world-ending event, humanity is ready to move beyond mere survival. The focus shifts from scavenging for basic necessities to a long-term vision of regional revival. The player manages an initial small settlement and must balance resource management, logistics, utility provision (water, power, sanitation), and defense to grow into a self-sustaining network of communities or a restored megapolis.

The heart of the gameplay is choice and reclamation. Every decision, from how to process scrap to what kind of infrastructure to build, defines the new civilization's future.

Unique Selling Points (USPs)

  1. The Reclamation Loop: A deep, multi-tiered recycling and upcycling mechanic. Nearly every piece of "junk" from the old world can be disassembled, repaired, and re-forged into new materials. A wrecked car isn't just scrap metal; it's a source for engines, refined wiring, rubber, and glass shards.
  2. Dual Reconstruction Path: Players must choose between two comprehensive tech trees:
    • Old World Path (Restoration): Focuses on restoring high-efficiency, complex modern infrastructure (concrete, steel, deep pipes). Pros: High density and efficiency. Cons: High maintenance and reliance on salvaged, non-renewable specialized components.
    • New World Path (Adaptation): Focuses on local, sustainable materials (lumber, stone, bio-polymers) and low-tech solutions (tension-fabric buildings, composting). Pros: Low maintenance and renewable resources. Cons: Lower density and production efficiency.
  3. Variable Apocalypse Scenarios: High replayability driven by selectable world conditions that dramatically alter resource availability, available threats, and logistical challenges (e.g., a Fungal Contamination scenario vs. a Climate Catastrophe scenario).

Core Gameplay Mechanics

1. Logistics and Utility Management

The movement and processing of resources is paramount.

  • Infrastructure: Restore and build necessary utilities. Do you risk repairing the old, brittle high-volume pipes, or focus on a decentralized network of cisterns and wells?
  • Transport: Establish efficient logistical chains using different technologies, from hand-carts and restored bicycles to narrow-gauge railways built from salvaged parts.
  • Basic Needs: Managing the complex flows of clean water, sanitation, food production, and power generation for a growing population.

2. Settlement Progression (Phases of Growth)

The game progresses through three distinct scale milestones:

Phase Focus Scale
I. The Outpost Survival and Stability Single small settlement; securing immediate salvage sites.
II. The Town Logistics and Specialization Multiple settlements/outposts connected by established resource routes (e.g., rail line); solidifying the "Old World" or "New World" path.
III. The Network Restoration and Grand Project The final goal: restoring a massive piece of Old World infrastructure (e.g., a hydro dam or data center) or building a comprehensive, resilient network of self-sustaining cities.

3. Conflict (Optional)

Conflict is not the primary focus but an integral part of high-stakes resource retrieval.

  • Expeditions: Combat is typically mission-based, involving tactical defense of crew members while they retrieve high-value salvage from dangerous zones (raider camps, highly infected areas, etc.).
  • Peaceful Mode: An optional setting to remove external threats entirely, allowing the player to focus purely on the logistical and restoration challenge.

Getting Started

This repository will serve as the central hub for design, documentation, and asset tracking.

  • Check the DOCS/ folder for detailed design outlines and scenario specs.

🖼️ This repository includes a social preview image for enhanced link sharing.

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A post-apocalyptic Logistics & Restoration Simulation focused on deep resource reclamation. Choose to rebuild civilization through resilient Adaptation or efficient Restoration.

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