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This chapter describes that calculating Shortest path methods by using DSF, BSF, Dijkstra and A* algorithms.
I didn't post any of the context in this chapter because those algorithms are very famous, and also It is too much for me to describe all of those algorithm mechanism.
6~9. The Raven.
Plan to post later.
10. Puzzy Logic.
Plan to post later.
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UnityEngine Soccer game from [programming-game-ai-by-example - using C#