wl-freeze is a community-driven utility to suspend a game process (and other programs) in Wayland compositors.
wl-freeze.mp4
Useful to:
- Pause single-player games that can't normally be paused (Elden Ring, Baldur's Gate 3, ...)
- Pause cutscenes to read the subtitles or if you suddenly need to leave your desk
- Save system resources (excluding RAM) if you need them for another computer task, or if the game's pause menu uses too many
Why community-driven?
This script has to extract the Process ID number (PID) from the game window and then use a custom logic to correctly suspend it.
But in Wayland each compositor has its own way to extract the PID from the currently focused window, so this script relies on people like you to add support to new compositors. See how below!
- Hyprland
- Sway
- Niri
If your compositor is not natively supported, you can use the -c flag with a command that outputs the focused window's PID. Example for Niri:
wl-freeze -c "niri msg --json focused-window | jq '.pid'"The command output must be the pid number and nothing else, like: 12345.
If your compositor is not supported yet, please consider opening an issue and fill the template so that it can be implemented natively. Thank you!
Available in the AUR. (Maintained by Aethar)
Available in nixpkgs.
Dependencies
jqto parse JSONpsmisccontainspstreewhich is required to list child processesxdotoolto find the PID of XWayland windows created viaxwayland-satellite(Mainly for Niri)libnotifyfor desktop notifications (Optional)
Symlink script
Clone this repo and symlink the wl-freeze script to a directory in your PATH:
git clone https://github.com/Zerodya/wl-freeze.git
ln -s $(pwd)/wl-freeze/wl-freeze $HOME/.local/binShell Completions
Bash
sudo ln -s $(pwd)/completions/bash/wl-freeze /usr/share/bash-completion/completions/Zsh
sudo ln -s $(pwd)/completions/zsh/_wl-freeze /usr/share/zsh/site-functions/Fish
sudo ln -s $(pwd)/completions/fish/wl-freeze.fish /usr/share/fish/completions/# Hyprland
bind = , PAUSE, exec, wl-freeze -a
# Sway
bindsym Pause exec wl-freeze -a
# Niri
binds {
Mod+Pause { spawn "wl-freeze" "-a"; }
}-h, --help show help message
-a, --active toggle suspend by active window
-p, --pid toggle suspend by process id
-n, --name toggle suspend by process name/command
-c, --custom toggle suspend by custom command (outputs a PID)
-s, --silent don't send notification
-t, --notif-timeout notification timeout in milliseconds (default 5000)
--dry-run don't actually suspend/resume a process
--debug enable debug mode
--no-xwayland-mouse-release skip the XWayland mouse capture release
# Pause game by process name
wl-freeze -n eldenring.exe
# Pause game by using your compositor window picker (example for Hyprland)
wl-freeze -c "hyprprop | jq '.pid'"-
When pausing native games: System audio may stop when pausing Linux native games (no Proton/Wine) like Minecraft. This is a Pipewire issue.
- workaround: Run the game with the env variable:
ALSOFT_DRIVERS=pulse
- workaround: Run the game with the env variable:
-
When pausing XWayland: Pausing XWayland games (no Gamescope or Proton Wayland) may stop the mouse from working in other XWayland apps like Discord.
- workaround: A mouse capture release has been implemented that quickly switches workspaces before pausing the window, but this may not be implemented for all compositors right now. Please open an issue to help support your compositor too! See below:
- Hyprland: Implemented ✅
- Sway: Not implemented ❌
- Niri: Implemented ✅
- workaround: A mouse capture release has been implemented that quickly switches workspaces before pausing the window, but this may not be implemented for all compositors right now. Please open an issue to help support your compositor too! See below:
-
Q: How is this better than just sending SIGSTOP and SIGCONT signals manually?
- A: Obviously, it's way more ergonomic. But what actually makes it better is:
- A robust freezing logic that captures and stops the entire process tree to suspend the game properly. Using SIGSTOP on just the parent process will give you issues in most games, like audio and game logic still playing in the background. This is true especially when using
gamescope. - Ways to get the actual game PID when using things like
xwayland-satellitethat hide the real game PID. - A mouse capture release before pausing XWayland windows. If you freeze a XWayland game while the mouse cursor is still inside the game window, you're going to trap it and mouse input will stop working in other XWayland windows too.
- A robust freezing logic that captures and stops the entire process tree to suspend the game properly. Using SIGSTOP on just the parent process will give you issues in most games, like audio and game logic still playing in the background. This is true especially when using
- A: Obviously, it's way more ergonomic. But what actually makes it better is:
-
Q: Why Bash and not a more robust language?
- A: I wanted something that didn't require compiling, but that was also very fast for quick pausing, so Python was out of the question. If I ever start to find Bash limiting I may give in and rewrite it in Rust.
-
Q: Can this script suspend games to disk?
- A: No, only to RAM. There is currently no way to suspend and resume complex software like Proton games to disk, and if there is, I'd be happy to be proven wrong.
There is always the risk, although slim, that an application may crash.
This is intrinsically related to modifying running processes and is not something that wl-freeze can prevent.
Please make sure to save your data before using wl-freeze.