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Pull requests: Warzone2100/warzone2100
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levels: Split Issues directly related to WZ2100 game engine internals.
Enhancement
levLoadData() into high-level steps via helper functions
Engine
#4906
opened Apr 26, 2026 by
ManManson
Member
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Add support for Zstd-based compression for multiplayer
Engine
Issues directly related to WZ2100 game engine internals.
Feature
Multiplayer/Skirmish
#4905
opened Apr 26, 2026 by
ManManson
Member
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treewide: Introduce more world-aware functions (part 1)
Cleanup
Engine
Issues directly related to WZ2100 game engine internals.
Enhancement
Add Super Cyborg propulsion damage modifier + many more weapon damage effect modifiers
#4857
opened Mar 18, 2026 by
KJeff01
Member
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js api:
cancelProduction(factory) function
#4843
opened Feb 21, 2026 by
aubergineagain
Contributor
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Tear out logic for switching targets to "blocking" walls
#4838
opened Feb 20, 2026 by
DARwins1
Member
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[Help Wanted] Allow non-hard-coded sound IDs for ingame sounds and unrestrict sound map blips
#4837
opened Feb 19, 2026 by
DARwins1
Member
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Add
syncString() and eventSyncString()
#4821
opened Feb 8, 2026 by
aubergineagain
Contributor
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JS
Stats objects: Add Designable property where applicable; add Type property for Stats.Propulsion objects
#4816
opened Feb 5, 2026 by
aubergineagain
Contributor
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Update please discuss the issue or vote for your favorite option
eventSyncRequest() docs, and x,y params -> tile units
breaking change: wzapi
state: please discuss
#4814
opened Feb 5, 2026 by
aubergineagain
Contributor
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research.json: Allow inline resmessage definition, derive major research from msgName/intel* properties
#4810
opened Feb 5, 2026 by
aubergineagain
Contributor
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Multiplayer balance: Increase Avenger SAM Site hitpoints
#4631
opened Oct 30, 2025 by
aco4
Contributor
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Buffed repair speed for wheels, hover and cyborgs
#4558
opened Sep 10, 2025 by
Monsterovich
Contributor
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Added overflow algorithm for repair stations
#4544
opened Sep 7, 2025 by
Monsterovich
Contributor
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