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Game Jam Plus 2025

Overview

An asymmetric local co-op survival game featuring two distinct roles:

  • The Shooter (Mouse & Keyboard) -- Defends the team using a weapon.
  • The Looter (Controller) -- Focuses on navigation and objective completion.

The goal is to gather collectibles while surviving against two distinct enemy types.

Project structure

  • assets/ → Art, models, sprites, audio, and fonts
  • global/ → Configuration, and translation files
  • docs/ → Design notes and (potential) documentation
  • scenes/ → All game scenes alongside corresponding scripts (levels, players, UI, enemies) separated by category

How to run

  1. Clone the repository.
  2. Import the project in Godot 4.5+ (forward compatibility).
  3. Run the main project scene.

Naming conventions

Godot

These naming conventions follow the Godot Engine style. Breaking these will make your code clash with the built-in naming conventions, leading to inconsistent code1. As a summary table:

Type Convention Example
Folder and file names snake_case yaml_parsed.gd
class_name PascalCase class_name YAMLParser
Node names PascalCase Camera3D, Player
Functions snake_case func load_level():
Variables snake_case var particle_effect
Signals snake_case always in past tense signal door_opened
Constants CONSTANT_CASE const MAX_SPEED = 200
enum names PascalCase enum Element
enum members CONSTANT_CASE {EARTH, WATER, AIR, FIRE}

Git

Simple ruleset for naming branches in the project.

  1. Use kebab-case.
  2. Use prefix, as in prefix/ to indicate purpose or the author.

Examples: wujo/player-movement or feature/player-movement (better version).

Code order2

01. @tool, @icon, @static_unload
02. class_name
03. extends
04. ## doc comment

05. signals
06. enums
07. constants
08. static variables
09. @export variables
10. remaining regular variables
11. @onready variables

12. _static_init()
13. remaining static methods
14. overridden built-in virtual methods:
 1. _init()
 2. _enter_tree()
 3. _ready()
 4. _process()
 5. _physics_process()
 6. remaining virtual methods
15. overridden custom methods
16. remaining methods
17. subclasses

Credits

Developers: Wujo, Felipe, Gabriela, Roxi, Kacper Engine: Godot 4.5

Footnotes

  1. Summarized from Godot Docs.

  2. Ibidem.

About

GameJamPlus 2025 edition repository, for me and my team mates alike.

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