Fix intel carrier glow disappearing when Spy cloaks#1947
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Description
Fixes ValveSoftware/Source-1-Games#8047
CCaptureFlag::ShouldHideGlowEffectandCCaptureFlag::Simulatehad two conditions related toLocalPlayerbeing fully cloaked, whereas second one was addingEF_NODRAWand causing flag to blink even if you stand infront of the player holding it, and first one had two conditions to stop rendering glow effect, ifLocalPlayeris fully cloaked orEF_NODRAWis added.I removed both checks of "being fully invisible" from the code since they don't seem to have any reason to exist, and more like some old code that was "fixing" something else (since git blame shows they are from first release of TF2 code in Source SDK 2013)
This is how it looks currently in Team Fortress 2 (as of 6/4/2026)
tf_win64_O7nIMumUFj.mp4
This is how it looks after patch applied.
NVIDIA_Overlay_a7jnTnYLJh.mp4