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Releases: Turnovus/communityframework

v1.7.0

04 Aug 08:00
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What's Changed

Full Changelog: v1.6.0...v1.7.0

v1.6.0

23 Jul 19:30
b3de0f3

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Update to game version 1.6

v1.5.1

02 Nov 10:47
d7215a0

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What's Changed

Full Changelog: v1.5.0...v1.5.1

v1.5.0

16 Mar 01:19
2d41532

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What's Changed

  • Game version 1.5 update by @Turnovus in #14
    • Migrated to game version 1.5
    • Added mod icon
    • Retargeted CompsToAddWhenStuff patch so that added comps are restored when loading a saved game.

Full Changelog: v1.4.0...v1.5.0

v1.4.0 - Output Workers

01 Jul 14:17
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What's Changed

  • Merge current dev branch (A.K.A. "Output workers") by @Turnovus in #13

Full Changelog: v1.3.0...v1.4.0

New Feature Highlights:

  • XML documentation for all public C# classes
  • OutputWorkers system
  • OutputWorkers for Thing styles
  • Battery extensions
  • Power extension
  • IExtensionPostMake interface for DefModExtension
  • DefModExtension_CanBlockPlacement and BlocksPlacementOf
  • HediffCompProperties_MultiplyOtherHediff can now modify already-present hediffs

v1.3.0 - Support for Game Version 1.4 "Biotech"

05 Oct 22:47
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Support for the currently-unstable 1.4 build of RimWorld.

v1.2.0 - Hatch Patch Fix

30 Sep 06:07
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The hatch patch is now opt-in, and only applies the player's faction onto the pawn.

This release also contains the underlying framework for recipe output workers, but no output workers are included yet.

v1.1.1 - D9F Merge

18 Sep 07:32
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Version with D9F merge, including IgnoreNeed hotfix.

1.1.0 - D9F Merge

08 Sep 18:54
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Merge pull request #8 from dninemfive/main

Initial D9 Framework merge