Releases: TorqueGameEngines/Torque2D
Torque2D 4.0 EA3
This is a major update that's been sitting in the development branch for the last 2 years. It's moving the master to make way for the next release coming this summer. Early Access 3 features a GUI Editor, GUI component additions and improvements, and new engine features.
🖼️ GUI Editor (Complete Rebuild)
- Built new GUI Editor from the ground up with inspector, tree view, menus, save/load dialogs, grid/scroller support, and theming
- Added control nudging, reordering, and chain control editor support
- Implemented GuiFrameSetCtrl (multi-phase) with TAML save/load, stacking windows into tab books, and resize mode fill
- Added GuiColorPopupCtrl and updated GuiColorPickerCtrl for inspector color picking
- Persistent open panels in GuiInspector
- Removed legacy Gui Editor Toy and old profile settings
- Asset Admin now uses a Frame Set layout
🎨 Rendering & Visual
- Added complex color support and FadeToColor screen fade system
- Updated guiProgressCtrl and guiDefaultControlRender
🎮 Engine Features
- SceneWindow event pass-through support with fixes
- Allow zoom on mounted cameras
- Inspector type for GuiCursor
- Fixed GuiTabPageCtrl text update bug
- Buttons inside TabPages support
- Prevent assert failures from deprecated fields
🔧 Build System & Platform
- CMake initial pass added
- Updated VS 2019 and VS 2022 project files
- macOS Xcode update with MainMenu.xib
- iOS fixes
- Updated PR-builds.yml CI workflow
- Fix for non-ASCII characters in exe path on Win32
- Updated GoogleTest from
- 1.6.0 → 1.17.0
📖 Documentation
- Updated Doxygen config files
- Updated scripting documentation page
🏷️ Versioning
- Engine version bumped to EA3
- A new splash screen
Torque2D 4.0 EA2.1
This is a minor update to the previous version which covers a handful of bug fixes and changes over the last few months. As with previous versions of the Rocket Edition, this version is still considered Early Access but is stable enough to use if you are starting a new project. Expect further improvements to be released in the coming months.
Torque2D 4.0 EA2
This update to the powerful Rocket Edition introduces a new Project Manager that let's a user add and edit the modules for their project at anytime using a smooth user interface. The Project Manager will show which modules are loaded and what their dependencies are at a glance. Gui Controls have also received more attention and stability improvements. Additional features have also been added to the Asset Manager to further improve particle effect creation and images with explicitly defined cells.
Unlike the first Early Access version for 4.0, this one is stable enough to be considered production ready. However, it is still an Early Access version, so expect further improvements in the future leading up to the launch of the Rocket Edition!
Torque2D 4.0 EA1
This massive update starts our journey through the Rocket Edition with major updates to the Gui System and the addition of a new Asset Manager. There's also now a 64 bit build option. We've removed Spine support to its own branch as well.
Although this is not yet "production ready" we encourage new projects to start here to avoid breaking changes between 3.5 and 4.0.
Torque2D 3.5
This update includes an update to box2D, a simple path object, a powerful new light object, new options for the particle system, multiple bug fixes and more!
v3.4.1
This includes a hotfix for the dreaded black screen bug on Windows 10. If you're on Windows 10, this is the release you want. Otherwise, this is mostly the same as v3.4.0.