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| 1 | +# Audio / SFX Playground V2 Tile Play And Button Move |
| 2 | + |
| 3 | +PR: `PR_26145_016-audio-sfx-play-selected-sound-and-move-play-button` |
| 4 | + |
| 5 | +## Targeted Static Validation |
| 6 | + |
| 7 | +- `node --check tools/audio-sfx-playground-v2/js/AudioSfxPlaygroundV2App.js` - PASS |
| 8 | +- HTML external script/style guard for `tools/audio-sfx-playground-v2/index.html` - PASS |
| 9 | +- `git diff --check -- tools/audio-sfx-playground-v2/index.html tools/audio-sfx-playground-v2/styles/audioSfxLayoutDensity.css tools/audio-sfx-playground-v2/js/AudioSfxPlaygroundV2App.js` - PASS, with existing LF/CRLF working-copy warnings for edited HTML/CSS |
| 10 | + |
| 11 | +## Focused Playwright Validation |
| 12 | + |
| 13 | +Command: custom Playwright validation using the repo test server and installed Microsoft Edge at `C:/Program Files (x86)/Microsoft/Edge/Application/msedge.exe`. |
| 14 | + |
| 15 | +Result: PASS |
| 16 | + |
| 17 | +Validated: |
| 18 | + |
| 19 | +- Audio / SFX Playground V2 launches with no console or page errors. |
| 20 | +- Clicking a created SFX tile selects that tile. |
| 21 | +- Tile selection still loads the selected sound settings into the editor. |
| 22 | +- Tile selection invokes the existing audio engine with the selected saved sound. |
| 23 | +- The Play button is inside `#sfxShapeContent`. |
| 24 | +- The old center-panel Play button placement is removed from `#soundDesignContent`. |
| 25 | +- The Play button is centered horizontally in the left SFX Shape panel. |
| 26 | +- The Play button is anchored to the bottom of the SFX Shape panel. |
| 27 | + |
| 28 | +Measured focused validation highlights: |
| 29 | + |
| 30 | +- Selected tile played: `First Selectable`, `440 Hz`, `square`. |
| 31 | +- `#soundDesignContent #toolPlayButton`: not present. |
| 32 | +- `#sfxShapeContent #toolPlayButton`: present. |
| 33 | +- Play button horizontal center delta: `0px`. |
| 34 | +- Play button bottom offset inside SFX Shape: `10px`. |
| 35 | + |
| 36 | +## Playwright V8 Coverage |
| 37 | + |
| 38 | +- `(100%) tools/audio-sfx-playground-v2/js/AudioSfxPlaygroundV2App.js - covered by focused add, select, tile playback, editor restore, and Play button placement validation` |
| 39 | + |
| 40 | +Changed runtime JavaScript files were present in focused coverage. |
| 41 | + |
| 42 | +## Required Workspace V2 Test |
| 43 | + |
| 44 | +Command: `npm.cmd run test:workspace-v2` |
| 45 | + |
| 46 | +Result: FAIL due environment browser install, not this PR's tool behavior. |
| 47 | + |
| 48 | +Observed: |
| 49 | + |
| 50 | +- 72 tests collected. |
| 51 | +- 1 test passed. |
| 52 | +- 71 tests failed before executing page assertions because Playwright could not launch its managed Chromium executable. |
| 53 | +- Error: `Executable doesn't exist at C:\Users\DavidQ\AppData\Local\ms-playwright\chromium-1217\chrome-win64\chrome.exe` |
| 54 | +- Playwright requested: `npx playwright install` |
| 55 | + |
| 56 | +## Full Samples Smoke |
| 57 | + |
| 58 | +Skipped. This PR only impacts Audio / SFX Playground V2 tile playback and Play button layout. |
| 59 | + |
| 60 | +## Manual Validation Steps |
| 61 | + |
| 62 | +1. Open `tools/audio-sfx-playground-v2/index.html` through the repo test server or Workspace V2 tile. |
| 63 | +2. Create at least two named SFX tiles. |
| 64 | +3. Click a non-active tile. |
| 65 | +4. Confirm the clicked tile becomes selected and its settings load into the editor. |
| 66 | +5. Confirm the clicked tile plays immediately. |
| 67 | +6. Confirm the Play button appears centered at the bottom of the SFX Shape left panel. |
| 68 | +7. Confirm no Play button appears in the Sound Design center panel. |
| 69 | + |
| 70 | +Expected outcome: tile click selects, loads, and plays the saved sound with no console errors. |
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