The TimothE Engine is a 2D simulation role-playing engine built to assist in the construction of two-dimensional role-playing games being developed by Group #7 to include genre specific characteristics and tools.
The engine is making use of the OpenGL 3.3 application programming interface (API) to perform rendering and handle graphics.
This engine is a WORK IN PROGRESS
The libraries currently being used within the engine are:
- GFLW
- GLEW
- OpenGL 3.3
- ImGui-docker branch
- FMOD
- FreeType
- GLM
| Team Member | Role | Username |
|---|---|---|
| Adam Harris | Lead Programmer | AdamHarris-GamesProgrammer |
| Benji Rea | Project Manager | benji-rea |
| Toby Coles | Audio Lead | Toby-Coles |
| Isaac Dunn | AI Lead | IsaacdmDunn |
| Ryan Goldsmith | Gameplay Programmer | ryangoldsmith |
| Lucy Eames | UI Lead | LucyEames |
| Jacob Dexter | Graphics Lead | JacobDexter |
| Jack Dobie | AI Programmer | JackDobie |
