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feat(w3ddisplay): Add initialisation of multi sample anti aliating
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  • GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient

GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp

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@@ -761,6 +761,9 @@ void W3DDisplay::init()
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}
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}
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// TheSuperHackers @feature Mauller 13/03/2026 Add native MSAA support, must be set before creating render device
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WW3D::Set_MSAA_Mode(WW3D::MULTISAMPLE_MODE_NONE);
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renderDeviceError = WW3D::Set_Render_Device(
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0,
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getWidth(),

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