We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 7bacc4d commit 5b3f6bbCopy full SHA for 5b3f6bb
2 files changed
Core/Tools/W3DView/AssetInfo.cpp
@@ -54,7 +54,8 @@ AssetInfoClass::Initialize (void)
54
55
// Assume we are wrapping an instance as apposed to an asset 'name'.
56
RenderObjClass *prender_obj = m_pRenderObj;
57
- if (prender_obj) prender_obj->Add_Ref();
+ if (prender_obj)
58
+ prender_obj->Add_Ref();
59
60
// If we are wrapping an asset name, then create an instance of it.
61
if (prender_obj == NULL) {
Core/Tools/W3DView/EmitterInstanceList.cpp
@@ -94,7 +94,8 @@ EmitterInstanceListClass::Add_Emitter (ParticleEmitterClass *emitter)
94
//
95
// Add this emitter to the list and put a hold on its reference
96
97
- if (emitter) emitter->Add_Ref();
+ if (emitter)
98
+ emitter->Add_Ref();
99
m_List.Add (emitter);
100
}
101
0 commit comments