forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 186
Expand file tree
/
Copy pathOptionPreferences.h
More file actions
128 lines (115 loc) · 4.19 KB
/
OptionPreferences.h
File metadata and controls
128 lines (115 loc) · 4.19 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
// FILE: OptionPreferences.h
// Author: Matthew D. Campbell, April 2002
// Description: Saving/Loading of option preferences
///////////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Common/UserPreferences.h"
typedef UnsignedInt CursorCaptureMode;
typedef UnsignedInt ScreenEdgeScrollMode;
//-----------------------------------------------------------------------------
// OptionsPreferences options menu class
//-----------------------------------------------------------------------------
class OptionPreferences : public UserPreferences
{
public:
OptionPreferences();
virtual ~OptionPreferences() override;
enum AliasingMode CPP_11(: Int)
{
MSAA_OFF = 0,
MSAA_2X,
MSAA_4X,
MSAA_8X,
NUM_ALIASING_MODES
};
Bool loadFromIniFile();
UnsignedInt getAntiAliasing() const;
UnsignedInt getTextureFilterMode() const;
UnsignedInt getTextureAnisotropyLevel() const;
UnsignedInt getLANIPAddress();
UnsignedInt getOnlineIPAddress();
void setLANIPAddress(AsciiString IP);
void setOnlineIPAddress(AsciiString IP);
void setLANIPAddress(UnsignedInt IP);
void setOnlineIPAddress(UnsignedInt IP);
Bool getArchiveReplaysEnabled() const;
Bool getAlternateMouseModeEnabled();
Bool getRetaliationModeEnabled();
Bool getDoubleClickAttackMoveEnabled();
Real getScrollFactor();
Bool getDrawScrollAnchor();
Bool getMoveScrollAnchor();
Bool getCursorCaptureEnabledInWindowedGame() const;
Bool getCursorCaptureEnabledInWindowedMenu() const;
Bool getCursorCaptureEnabledInFullscreenGame() const;
Bool getCursorCaptureEnabledInFullscreenMenu() const;
CursorCaptureMode getCursorCaptureMode() const;
Bool getScreenEdgeScrollEnabledInWindowedApp() const;
Bool getScreenEdgeScrollEnabledInFullscreenApp() const;
ScreenEdgeScrollMode getScreenEdgeScrollMode() const;
Bool getSendDelay();
Int getFirewallBehavior();
Short getFirewallPortAllocationDelta();
UnsignedShort getFirewallPortOverride();
Bool getFirewallNeedToRefresh();
Bool usesSystemMapDir();
AsciiString getPreferred3DProvider();
AsciiString getSpeakerType();
Real getSoundVolume();
Real get3DSoundVolume();
Real getSpeechVolume();
Real getMusicVolume();
Real getMoneyTransactionVolume() const;
Bool saveCameraInReplays();
Bool useCameraInReplays();
Bool getPlayerObserverEnabled() const;
Int getStaticGameDetail();
Int getIdealStaticGameDetail();
Real getGammaValue();
Int getTextureReduction();
void getResolution(Int *xres, Int *yres);
Bool get3DShadowsEnabled();
Bool get2DShadowsEnabled();
Bool getCloudShadowsEnabled();
Bool getLightmapEnabled();
Bool getSmoothWaterEnabled();
Bool getTreesEnabled();
Bool getExtraAnimationsDisabled();
Bool getUseHeatEffects();
Bool getDynamicLODEnabled();
Bool getFPSLimitEnabled();
Bool getBuildingOcclusionEnabled();
Int getParticleCap();
Int getCampaignDifficulty();
void setCampaignDifficulty(Int diff);
Int getNetworkLatencyFontSize();
Int getRenderFpsFontSize();
Int getSystemTimeFontSize();
Int getGameTimeFontSize();
Int getPlayerInfoListFontSize();
Real getResolutionFontAdjustment();
Bool getShowMoneyPerMinute() const;
};