forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 185
Expand file tree
/
Copy pathINITerrain.cpp
More file actions
62 lines (49 loc) · 2.27 KB
/
INITerrain.cpp
File metadata and controls
62 lines (49 loc) · 2.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: INITerrain.cpp ///////////////////////////////////////////////////////////////////////////
// Author: Colin Day, December 2001
// Desc: Terrain type INI loading
///////////////////////////////////////////////////////////////////////////////////////////////////
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/INI.h"
#include "Common/TerrainTypes.h"
//-------------------------------------------------------------------------------------------------
/** Parse Terrain type entry */
//-------------------------------------------------------------------------------------------------
void INI::parseTerrainDefinition( INI* ini )
{
AsciiString name;
TerrainType *terrainType;
// read the name
const char* c = ini->getNextToken();
name.set( c );
// find existing item if present
terrainType = TheTerrainTypes->findTerrain( name );
if( terrainType == nullptr )
terrainType = TheTerrainTypes->newTerrain( name );
// sanity
DEBUG_ASSERTCRASH( terrainType, ("Unable to allocate terrain type '%s'", name.str()) );
// parse the ini definition
ini->initFromINI( terrainType, terrainType->getFieldParse() );
}