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INIObject.cpp
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61 lines (52 loc) · 2.7 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: INIObject.cpp ////////////////////////////////////////////////////////////////////////////
// Author: Colin Day, November 2001
// Desc: Parsing Object INI entries
///////////////////////////////////////////////////////////////////////////////////////////////////
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/INI.h"
#include "Common/ThingTemplate.h"
#include "Common/ThingFactory.h"
#include "GameLogic/Module/OpenContain.h"
///////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------------------------------
/** Parse Object entry */
//-------------------------------------------------------------------------------------------------
void INI::parseObjectDefinition( INI* ini )
{
AsciiString name = ini->getNextToken();
ThingFactory::parseObjectDefinition(ini, name, AsciiString::TheEmptyString);
}
//-------------------------------------------------------------------------------------------------
/** Parse Object entry */
//-------------------------------------------------------------------------------------------------
void INI::parseObjectReskinDefinition( INI* ini )
{
AsciiString name = ini->getNextToken();
AsciiString reskinFrom = ini->getNextToken();
ThingFactory::parseObjectDefinition(ini, name, reskinFrom);
}