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INICommandSet.cpp
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43 lines (38 loc) · 1.94 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: INICommandSet.cpp ////////////////////////////////////////////////////////////////////////
// Author: Colin Day, March 2002
// Desc: Command sets are a configurable set of CommandButtons, we will use the sets as
// part of the context sensitive user interface
///////////////////////////////////////////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/INI.h"
#include "GameClient/ControlBar.h"
//-------------------------------------------------------------------------------------------------
/** Parse a command set */
//-------------------------------------------------------------------------------------------------
void INI::parseCommandSetDefinition( INI *ini )
{
ControlBar::parseCommandSetDefinition(ini);
}