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INICommandButton.cpp
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94 lines (81 loc) · 3.84 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: INICommandButton.cpp /////////////////////////////////////////////////////////////////////
// Author: Colin Day, March 2002
// Desc: Command buttons are the atomic units we can configure into command sets to then
// display in the context sensitive user interface
///////////////////////////////////////////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/INI.h"
#include "Common/SpecialPower.h"
#include "GameClient/ControlBar.h"
//-------------------------------------------------------------------------------------------------
/** Parse a command button */
//-------------------------------------------------------------------------------------------------
void INI::parseCommandButtonDefinition( INI *ini )
{
ControlBar::parseCommandButtonDefinition(ini);
}
//-------------------------------------------------------------------------------------------------
/** Parse a command button */
//-------------------------------------------------------------------------------------------------
void ControlBar::parseCommandButtonDefinition( INI *ini )
{
// read the name
AsciiString name = ini->getNextToken();
// find existing item if present
CommandButton *button = TheControlBar->findNonConstCommandButton( name );
if( button == nullptr )
{
// allocate a new item
button = TheControlBar->newCommandButton( name );
if (ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES)
{
button->markAsOverride();
}
}
else if( ini->getLoadType() != INI_LOAD_CREATE_OVERRIDES )
{
DEBUG_CRASH(( "[LINE: %d in '%s'] Duplicate commandbutton %s found!", ini->getLineNum(), ini->getFilename().str(), name.str() ));
}
else
{
button = TheControlBar->newCommandButtonOverride( button );
}
// parse the ini definition
ini->initFromINI( button, button->getFieldParse() );
//Make sure buttons with special power templates also have the appropriate option set.
const SpecialPowerTemplate *spTemplate = button->getSpecialPowerTemplate();
Bool needsTemplate = BitIsSet( button->getOptions(), NEED_SPECIAL_POWER_SCIENCE );
if( spTemplate && !needsTemplate )
{
DEBUG_CRASH( ("[LINE: %d in '%s'] CommandButton %s has SpecialPower = %s but the button also requires Options = NEED_SPECIAL_POWER_SCIENCE. Failure to do so will cause bugs such as invisible side shortcut buttons",
ini->getLineNum(), ini->getFilename().str(), name.str(), spTemplate->getName().str() ) );
}
else if( !spTemplate && needsTemplate )
{
DEBUG_CRASH( ("[LINE: %d in '%s'] CommandButton %s has Options = NEED_SPECIAL_POWER_SCIENCE but doesn't specify a SpecialPower = xxxx. Please evaluate INI.",
ini->getLineNum(), ini->getFilename().str(), name.str() ) );
}
}