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AutoEdgeOutTool.h
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42 lines (38 loc) · 1.45 KB
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/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// AutoEdgeOutTool.h
// Texture tiling tools for worldbuilder.
// Author: John Ahlquist, April 2001
#pragma once
#include "Tool.h"
class WorldHeightMapEdit;
/*************************************************************************/
/** AutoEdgeOutTool
Does the BlendEdgesOut tool operation.
***************************************************************************/
/// Blend edges out tool.
class AutoEdgeOutTool : public Tool
{
public:
AutoEdgeOutTool(void);
virtual ~AutoEdgeOutTool(void) override;
public:
/// Perform tool on mouse down.
virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc) override;
virtual void activate() override; ///< Become the current tool.
};