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Videorc — AI-native recording & streaming studio

Download at videorc.com

Videorc

Videorc is an open-source, AI-native desktop studio for creators: record your screen and camera, stream to multiple platforms at once, and walk away with a transcript, titles, chapters, and a ready-to-paste publish pack — all from one window.

Current release tracks

  • macOS Beta → — macOS 13+, Apple Silicon. Signed and notarized beta builds are the current public desktop release.
  • Windows Alpha guide → — Windows 11 x64 only. A Windows installer is published only after the signed candidate, clean-machine, malware-scan, update, uninstall, and real-device acceptance gates pass. A CI artifact or unsigned local package is not a public alpha.

Both tracks are pre-release software. Expect fast-moving releases, rough edges, and occasional recording or streaming bugs while the app is being hardened.

Why Videorc

Most capture tools make you choose between "simple but shallow" and "powerful but a cockpit". Videorc aims for the third option: a studio that is genuinely simple to run — pick a scene, hit record — while the heavy lifting (a native capture engine, multi-platform streaming, live captions, post-recording AI) happens underneath.

  • Scenes, not knobs. Screen + camera, screen only, camera only, or side-by-side splits — with draggable camera placement, corner snapping, shapes, and framing controls.
  • Backgrounds with taste. Bring your own wallpaper (PNG/WebP/JPEG), tune its visibility with one slider, or remove it for a full-bleed recording.
  • Record and stream in one pipeline. Local MKV recording (with automatic MP4 remux), RTMP streaming, or both from a single encode — including simulcast fan-out to multiple destinations with per-target health status.
  • Live captions. Streaming speech-to-text (~1s latency) with optional caption burn-in on the stream, the recording, both, or neither.
  • Post-recording AI. Transcript, title/description suggestions, summaries, chapters, highlights, and an exportable publish pack — explicit-consent, post-recording only.
  • Platform-aware preview. macOS uses a detached native CAMetalLayer preview. Windows Alpha currently uses the documented uncompressed, latest-wins Electron proof surface; it must not be described as CAMetalLayer or as final native parity.
  • Gated auto-updates. Signed, notarized macOS Beta builds update in place. Windows updating is a release-candidate gate and is enabled only for an accepted, signed Alpha feed.

How it works

  • Electron + React desktop shell (TypeScript, shadcn/ui) for the studio UI.
  • Rust backend owns capture, composition, recording, and streaming; the shell talks to it over an authenticated localhost WebSocket protocol.
  • FFmpeg (an LGPL-compliant build, bundled) drives encoding and output.
  • SQLite local session library — your recordings and AI artifacts stay on your machine.

Open source & pricing

The desktop app — capture, scenes, recording, streaming, captions UI — is free software under AGPL-3.0. You can build it, run it, and audit every line that touches your camera, microphone, and screen.

Cloud AI features (transcription, titles, chapters, highlights) run through a signed-in Videorc account: the desktop app never holds AI provider keys, and nothing is uploaded without explicit per-session consent. Local audio extraction works without any account. Hosted AI is what funds the project.

Build from source

Prerequisites: Node.js 24.x and Rust stable (rustup). macOS source development uses FFmpeg on PATH; Windows development fetches the pinned LGPL bundle with pnpm ffmpeg:fetch:windows. The checked-in .node-version, engines, and packageManager fields keep local tools aligned with CI; Corepack installs the pinned pnpm 11.

corepack enable
corepack install
pnpm install
pnpm dev

The app launches the Rust backend automatically. On macOS, recordings default to ~/Movies/Videorc/Recordings and session metadata lives in ~/Library/Application Support/Videorc/videorc.sqlite3; Windows uses its native user data and Videos locations.

Developing on Windows? See docs/windows-dev-loop.md for setup, the version-floor escape hatch, and the fast verify loop.

To produce a local unsigned macOS app bundle:

pnpm ffmpeg:build:macos   # build or reuse the bundled LGPL FFmpeg
pnpm package:desktop

See docs/distribution.md for signing, notarization, and FFmpeg distribution details.

Development & verification

AGENTS.md is the contributor guide: verification gates, recording and native-preview rules, and repo conventions. The short loop:

pnpm typecheck
pnpm build
pnpm smoke:dev          # records a test-pattern MKV per layout preset — no permissions needed
cargo fmt --check
cargo test
cargo clippy -- -D warnings

The full non-packaged acceptance gate (what CI runs) is:

pnpm smoke:local-gates

Notable smokes: pnpm smoke:multistream proves simulcast fan-out end to end against local RTMP listeners (including the offline-destination failure guarantee), and pnpm smoke:packaged exercises a packaged build. None of the default cross-platform smokes require camera, microphone, or screen permissions. The Windows installer lane additionally runs pnpm smoke:windows-native-screen against DXGI (gdigrab fallback) and keeps the packaged proof preview live during a real ScreenOnly recording.

Contributing

Videorc's macOS track is in Beta and its gated Windows track is in Alpha. Bug reports with reproduction steps are very welcome; Windows testers should use the privacy-safe Windows Alpha issue form and never attach credentials, recordings, or an unverified support bundle to a public issue. For larger changes, please open an issue first so we can agree on the shape before you invest in a PR. Read AGENTS.md before touching recording or native-preview code — those areas have non-negotiable verification gates.

Contributors

Contributors

License

Code: AGPL-3.0. Brand: the Videorc name, logo, and app icon are not part of the code license — see TRADEMARK.md before distributing a modified build. The bundled FFmpeg is built LGPL-compliant; see docs/distribution.md for third-party licensing notes.

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Open-source macOS screen recorder & multistream studio — record in 4K, stream live, publish with AI.

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