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Passive observation task for gain/loss/mixed lottery outcomes with deterministic profile-driven sampling.
Created By
TaskBeacon
Date Updated
2026-02-24
PsyFlow Version
0.1.9
PsychoPy Version
2025.1.1
Modality
Behavior
Language
Chinese
Voice Name
zh-CN-YunyangNeural (voice disabled by default)
1. Task Overview
In this task, participants passively observe lottery cues, offer displays, and outcome feedback without making trial-level responses. The paradigm includes gain, loss, and mixed lotteries and is suitable for studying expectancy and outcome processing without action-selection confounds.
BlockUnit(...).run_trial(...) executes each planned trial.
3. Block summary
Block hit rate, block score, and cumulative score are displayed.
Trial-Level Flow
Step
Description
Condition cue
Condition cue (gain/loss/mixed) is displayed.
Pre-lottery fixation
Central fixation stage.
Lottery reveal
Trial-specific probability and outcomes are shown.
Outcome feedback
Realized outcome and cumulative score are shown.
Inter-trial interval
Fixed fixation interval before next trial.
Controller Logic
Component
Description
Architecture note
No task controller object is used; condition_generation defines lottery profiles/sampling and a ScoreTracker accumulates score.
Condition balancing
Gain/loss/mixed conditions are balanced across trials.
Outcome sampling
Trial outcome is sampled from profile probabilities.
Score accumulation
Trial deltas and cumulative score are tracked.
Runtime Context Phases
Phase Label
Meaning
condition_cue
Condition cue stage.
pre_lottery_fixation
Pre-offer fixation stage.
lottery_reveal
Lottery information display stage.
outcome_feedback
Outcome feedback stage.
iti
ITI stage.
3. Configuration Summary
a. Subject Info
Field
Meaning
subject_id
Participant identifier.
b. Window Settings
Parameter
Value
size
[1280, 720]
units
pix
screen
0
bg_color
gray
fullscreen
false
monitor_width_cm
35.5
monitor_distance_cm
60
c. Stimuli
Name
Type
Description
condition_cue
text
Condition-specific cue label from condition_generation.lottery_profiles.
lottery_offer
text
Lottery probability-outcome display with two possible outcomes.
outcome_win / outcome_neutral / outcome_loss
text
Valence-specific outcome feedback screens with cumulative score.
fixation
text
Central fixation marker.
block_break / good_bye
text
Block and final summary pages.
d. Timing
Phase
Duration
condition_cue
0.6 s
pre_lottery_fixation
1.2 s
lottery_reveal
1.5 s
outcome_feedback
1.0 s
iti
0.8 s
e. Triggers
Group
Trigger Codes
Experiment
exp_onset=1, exp_end=2
Block
block_onset=10, block_end=11
Condition cue by condition
gain/loss/mixed: 20/21/22
Pre-lottery fixation by condition
gain/loss/mixed: 30/31/32
Lottery reveal by condition
gain/loss/mixed: 40/41/42
Outcome feedback by condition x valence
50-58
Inter-trial interval
iti_onset=60
f. Lottery Profiles (condition_generation)
Profile
Probability of Outcome A
Outcome A
Outcome B
gain
0.75
+10
0
loss
0.75
-10
0
mixed
0.50
+10
-10
4. Methods (for academic publication)
Participants completed a passive lottery-viewing task in which each trial presented condition cue, fixation, lottery information, and outcome feedback. No decision response was required, allowing isolation of expectancy and outcome-related processing.
Lottery profiles covered gain, loss, and mixed valence conditions with distinct probability-outcome mappings. Trial logs included condition, realized outcome type, outcome value, and cumulative score, supporting behavioral and neurocognitive analyses of value and valence processing.
The task supports aligned human, qa, and sim execution with standardized trial context instrumentation.