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f67a7e4
feat(ds): design system, rebrand styles, and lucide→Phosphor icon mig…
Abeuty Jul 2, 2026
7865d1c
Merge remote-tracking branch 'origin/main' into ds-rebrand-phosphor-i…
tannerlinsley Jul 3, 2026
8d7f42f
Add rebrand announcement post
tannerlinsley Jul 3, 2026
3ae9089
feat(ds): propagate palette, extract MegaMenuItem, expand /ds pages
Abeuty Jul 6, 2026
59c17a6
feat(ds): widen /ds page content to 1280px
Abeuty Jul 6, 2026
cc16594
Merge origin/ds-rebrand-phosphor-icons into ds-rebrand-followups
Abeuty Jul 6, 2026
3388930
Restructure "Why TanStack?" section to match rebrand design
Abeuty Jul 7, 2026
d460694
Merge remote-tracking branch 'origin/ds-rebrand-phosphor-icons' into …
Abeuty Jul 8, 2026
b359c17
Merge remote-tracking branch 'origin/main' into ds-rebrand-phosphor-i…
Abeuty Jul 8, 2026
4908ce2
Merge remote-tracking branch 'origin/ds-rebrand-phosphor-icons' into …
Abeuty Jul 8, 2026
1a64d26
feat(libraries): rebrand libraries browse as an app-launcher overlay
Abeuty Jul 10, 2026
15234c6
Merge branch 'ds-rebrand-followups' into claude/preview-start-c9db25
Abeuty Jul 10, 2026
b3d228c
style(libraries): overlay glass, motion, and dropdown filter polish
Abeuty Jul 10, 2026
5b6222a
chore: add design-motion-principles skill
Abeuty Jul 10, 2026
9728d2c
chore(brand): swap remaining old logos to rebrand assets; add emblem-…
Abeuty Jul 10, 2026
bb0fe1e
ci: apply automated fixes
autofix-ci[bot] Jul 10, 2026
cb66d0c
Merge branch 'claude/preview-start-c9db25' into ds-rebrand-phosphor-i…
Abeuty Jul 10, 2026
977d3fb
style(brand-guide): wrap long asset description strings
Abeuty Jul 11, 2026
dfe24b5
Merge remote-tracking branch 'origin/ds-rebrand-phosphor-icons' into …
Abeuty Jul 11, 2026
df180f2
feat(landing): shared DS-aligned library landing template + brand/typ…
Abeuty Jul 11, 2026
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27 changes: 27 additions & 0 deletions .agents/index.md
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TanStack.com marketing site built with TanStack Start.

## Core principles for every task

Before writing code, walk this ladder. Stop at the first answer that works.

1. **Does this need to exist?** → no: skip it (YAGNI)
2. **Already in this codebase?** → reuse it, don't rewrite
3. **Stdlib does it?** → use it
4. **Native platform feature?** → use it
5. **Installed dependency?** → use it
6. **One line?** → one line
7. **Only then:** the minimum that works

Inspired by https://github.com/DietrichGebert/ponytail

### Abstraction & repetition

- **KISS** — keep it simple, stupid. Boring code beats clever code.
- **WET > DRY** — write everything twice (or more) before abstracting. Three similar usages with diverging needs is the cue to extract; two is not.
- Premature DRY couples unrelated code through a shared abstraction that ends up fighting both callers. Duplication is cheaper than the wrong abstraction.

### What this means in practice

- Don't add error handling, fallbacks, or validation for cases that can't happen.
- Don't introduce helpers, wrappers, or config knobs "for later."
- Don't refactor surrounding code while fixing a bug.
- When tempted to abstract: count the call sites and check they actually want the same behavior. If not, leave the duplication.

## Essentials

- Package manager: `pnpm`
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124 changes: 124 additions & 0 deletions .agents/skills/design-motion-principles/SKILL.md
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---
name: design-motion-principles
description: "Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting."
---

# Design Motion Principles

You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:

- **Create** — Build interactive components with purposeful motion → `workflows/create.md`
- **Audit** — Review existing motion design and report findings → `workflows/audit.md`

**Scope**: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.

---

## STEP 0: Detect Mode (DO THIS FIRST)

| Signal in the request | Mode |
| -------------------------------------------------------------------------------- | ------------ |
| "build", "create", "add animation", "animate this", "implement", "make it feel…" | **Create** |
| "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | **Audit** |
| Ambiguous (e.g. "look at this modal animation") | Ask the user |

For ambiguous requests, if `AskUserQuestion` is available, present:

- **Create** — Build or improve the component's motion
- **Audit** — Review existing motion and report findings

Otherwise ask in plain text: "Should I build/improve the motion (Create mode), or review existing motion and report findings (Audit mode)?"

**Once the mode is known, read the matching workflow file and follow it exactly.**

---

## The Three Designers

- **Emil Kowalski** (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
- **Jakub Krehel** (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
- **Jhey Tompkins** (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

> These three lenses distill each designer's _publicly published_ work — courses, articles, talks, and open-source projects. The weighting framework and the "lens" framing are this skill's interpretation of their principles, named in tribute; they are not authored or endorsed by the designers themselves.

Each designer answers a different question:

- **Emil** — _"Should this animate at all?"_
- **Jakub** — _"Is this subtle and polished enough for production?"_
- **Jhey** — _"What could this become?"_

**Critical insight**: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.

---

## Context-to-Perspective Mapping

| Project Type | Primary | Secondary | Selective |
| ----------------------------------- | ------- | --------- | ---------------------------------- |
| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |
| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |
| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |
| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |
| SaaS dashboard | Emil | Jakub | Jhey (empty states) |
| Mobile app | Jakub | Emil | Jhey (delighters) |
| E-commerce | Jakub | Emil | Jhey (product showcase) |

---

## Core Principles (Both Modes)

### The Frequency Gate

Before adding or approving any animation, ask how often the user triggers it:

| Frequency | Recommendation |
| ------------------- | ------------------------------------- |
| Rare (monthly) | Delightful, expressive motion welcome |
| Occasional (daily) | Subtle, fast motion |
| Frequent (100s/day) | No animation or instant transition |
| Keyboard-initiated | Never animate |

### Duration Guidelines (Context-Dependent)

| Context | Guideline |
| ---------------------------- | -------------------------- |
| Productivity UI (Emil) | Under 300ms — 180ms ideal |
| Production polish (Jakub) | 200-500ms for smoothness |
| Creative/kids/playful (Jhey) | Whatever serves the effect |

**Do not universally flag or cap durations.** Check the context weighting first.

### The Golden Rule

> "The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

### Accessibility is NOT Optional

Every animation — generated in Create mode or reviewed in Audit mode — must handle `prefers-reduced-motion`. No exceptions. See `references/accessibility.md`.

---

## Reference Index

| File | Contents | Load When |
| -------------------------------------------------- | ------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- |
| [Motion Cookbook](references/motion-cookbook.md) | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Create mode (always); Audit mode for implementation recommendations |
| [Creation Gotchas](references/creation-gotchas.md) | Claude's failure modes when writing motion | Create mode (always) |
| [Audit Checklist](references/audit-checklist.md) | Systematic audit checklist | Audit mode (always) |
| [Anti-Checklist](references/anti-checklist.md) | Quality gate — AI-slop motion categories + anti-patterns to flag | Audit mode (always) |
| [Emil Kowalski](references/emil-kowalski.md) | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted |
| [Jakub Krehel](references/jakub-krehel.md) | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted |
| [Jhey Tompkins](references/jhey-tompkins.md) | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted |
| [Accessibility](references/accessibility.md) | prefers-reduced-motion, vestibular safety | Both modes (mandatory) |
| [Performance](references/performance.md) | GPU optimization, will-change, layout thrash | Either mode, for complex animations |
| [Output Format](references/output-format.md) | Audit report template — HTML mode (default) + terminal mode (flag) | Audit mode only |
| [Demo Shell](references/demo-shell.html) | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output |

## Workflow Index

| Workflow | Purpose |
| ----------------------------- | ------------------------------------------------------------ |
| [Create](workflows/create.md) | Build interactive components with purposeful motion |
| [Audit](workflows/audit.md) | Review existing motion design, produce a per-designer report |
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# Accessibility

**This is not optional.** Motion can cause discomfort, nausea, or distraction for many users.

---

## Respect User Preferences

```css
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
```

**What this does**: Effectively disables animations while preserving final states (so layouts don't break).

---

## Functional vs. Decorative Motion

| Type | Purpose | Reduced Motion Behavior |
| -------------- | ----------------------------------------------------------- | ---------------------------------------------------------- |
| **Functional** | Indicates state changes, spatial relationships, orientation | May need alternative (instant state change, no transition) |
| **Decorative** | Pure delight, visual interest | Can be fully removed |

**The test**: Does removing this animation break the user's ability to understand what happened? If yes, it's functional.

---

## Motion Sensitivity Considerations

- Avoid large-scale motion (full-screen transitions, parallax)
- Avoid continuous or looping animations that can't be paused
- Provide pause controls for any ambient animation
- Be especially careful with vestibular triggers: zooming, spinning, parallax

---

## Implementation Checklist

- [ ] Tested with `prefers-reduced-motion: reduce` enabled
- [ ] No vestibular triggers (excessive zoom, spin, parallax)
- [ ] Looping animations can be paused
- [ ] Functional animations have non-motion alternatives
- [ ] Users can complete all tasks with animations disabled
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