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fix: reframe and relight the two newest heroes for card-scale readability#92

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TMHSDigital merged 2 commits into
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fix/hero-readability
Jul 21, 2026
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fix: reframe and relight the two newest heroes for card-scale readability#92
TMHSDigital merged 2 commits into
mainfrom
fix/hero-readability

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Summary

The deployed gallery cards for the two newest examples read broken: the vse-gamma-cross bench's t=0 crimson panel kissed the left frame edge and read as a black slot at card scale, its floor caption was unreadable, and light-link-studio's LINKED/UNLINKED plaques were unreadable in the decoy's dark zone (and out of frame after a camera move).

vse-gamma-cross: bench re-densified (tighter spacing, bigger panels), camera pulled back so every panel clears the frame with margins, and the caption material carries a faint self-glow (0.6) so it survives thumbnail scale. Verified at card scale (430x242): all 8 panels read, t=0 bright. Luminance 135.7 (was 137.5, in set range). Check untouched, re-verified exit 0 on both binaries.

light-link-studio: plaques moved into frame with the same self-glow recipe so LINKED reads in the light and UNLINKED reads in the dark. The decoy stays dark — that is the contract. Closer camera for subject fill; luminance 115.0 (was 111.2, in set range). Ratio re-verified: 4.0x on 5.1.2, rise 276%, drift 0.0%; check green on 4.5.11.

Contact sheets refreshed: vse-gamma-cross, light-link-studio.

Live-run verification: checks exit 0 on .scratch/blender-5.1.2-windows-x64/blender.exe (Blender 5.1.2) and .scratch/blender-4.5.11-windows-x64/blender.exe (Blender 4.5.11 LTS); renders exit 0 on 5.1.2; pixels inspected at full size and at 430x242 card scale (the scale that exposed the defect).

Test plan

  • Validate, manifest, counts
  • Blender 5.1 + 4.5 smoke (vse-gamma-cross and light-link-studio steps)

🤖 Generated with Kimi Code

The t=0 crimson panel kissed the left frame edge and read as a black slot
at card scale, the panel row was sparse, and the floor caption was
unreadable. The bench is now dense and fully inside the frame with
margins, and the caption material carries a faint self-glow so it
survives thumbnail scale. Render-path only; the check is untouched and
re-verified on 5.1.2 and 4.5.11.

Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
Closer camera left the LINKED/UNLINKED floor plaques out of frame, and
they were unreadable in the decoy's dark zone regardless. Plaques moved
into view with a faint self-glow so both read at thumbnail (the decoy
stays dark — that is the contract). Ratio re-verified: 4.0x on 5.1.2,
rise 276%, drift 0.0%; check green on 4.5.11 too.

Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
@github-actions github-actions Bot added the documentation Improvements or additions to documentation label Jul 21, 2026
@TMHSDigital
TMHSDigital merged commit e8ac3b5 into main Jul 21, 2026
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@TMHSDigital
TMHSDigital deleted the fix/hero-readability branch July 21, 2026 02:39
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