feat: add light-link-studio example witnessing receiver collections in pixels#91
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…n pixels Light linking is the staging feature AI code misses twice: the API lives on the light OBJECT (ld.light_linking is an AttributeError), and the restriction only counts if it survives in pixels. The check renders twice in one pass — linked (4.0x hero/decoy ratio at projected centers) and unlinked in the same run (decoy rises 244% while the hero holds at 0.0% drift) — and documents that EEVEE Next honors linking too (5.5x on 4.5, 5.9x on 5.1), with Cycles pinned for deterministic samples. Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
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Summary
The light-linking collection witness from the ROADMAP pool: one key linked to a hero sphere beside an identical decoy, with the entire contract proven in pixels by two renders in a single check pass.
Contract witnessed
ld.light_linkingis an AttributeError on both versions (verified); the path isobj.light_linking.receiver_collection(ObjectLightLinking, withblocker_collectionalongside). Assignment reads back.view_transform = 'Standard'for meaningful luminance ratios.Falsification evidence (temporary breaks, restored after measurement):
Contact-sheet gate: light-link-studio-contact-sheet.webp — verdicts: stage darkness ✓, wedge warmth ✓, subject fill ✓, saturation ✓ (blazing orange hero), thumbnail legibility ✓✓ (strongest contrast in the lineup). Mean luminance 111.2 vs calibration 139.4 / 100.1 / 143.4 — inside range.
Proven by live run vs inspection:
.scratch/blender-5.1.2-windows-x64/blender.exe(Blender 5.1.2, hash ec6e62d40fa9) and.scratch/blender-4.5.11-windows-x64/blender.exe(Blender 4.5.11 LTS, hash 4db51e9d1e1e) — matching values (ratio 4.0x both; rise 244% vs 251%; drift 0.0%). Render exit 0 on both binaries (Cycles), pixels iterated (5 drafts: wedge flooding the decoy, sample-point fragility fixed by projected-center sampling). All probes live.Test plan
30 examples)examples/light-link-studio/light_link_studio.py --.scratch/blender-5.1.2-windows-x64/blender.exe(5.1.2),.scratch/blender-4.5.11-windows-x64/blender.exe(4.5.11 LTS)Integration: example dir + README, gallery.json entry, plugin manifest, smoke step, top-level README ("Mesh, curves & text" category now 10, counts 29→30), generated pages read character-by-character (alt and callout full), ROADMAP entry shipped-marked.
🤖 Generated with Kimi Code