fix: give vertex-weight-limit's arm its armor pass#83
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Round four: the shells still read as lathe pottery, the hinge cap as a flat button, the pedestal as a lampshade. Thickened every shell ~15%, swapped the round caps for hex bolt heads (6-segment cones — fasteners, not buttons, flange bolts included), cut panel-seam grooves into the upper arm and forearm so the armor reads as plates, and set the pedestal on a wide bolted flange. The hinge mechanics from the previous round are untouched: pin and caps stay with the clevis (Shoulder), knuckle rotates. pre_max=5 holds; measured values identical on 5.1.2 and 4.5.11 (verts=1768, limited=160, sum 2.98e-08, pose 2.83e-03, lbs 2.67e-07). Re-falsified: exits 4/6/8 (sums 1.616e-02, LBS dev 1.782). Claw margin verified at 100 px by posed-vertex NDC projection. Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
2 tasks
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Summary
Round four on the vertex-weight-limit hero. Previous round made the hinge mechanical; this round fixes the remaining sloppiness: shells read as lathe pottery, the hinge cap was a flat button, the pedestal was a lampshade, proportions spindly.
Armor pass:
Evidence:
pre_max=5holds; measured values identical on.scratch/blender-5.1.2-windows-x64/blender.exe(Blender 5.1.2) and.scratch/blender-4.5.11-windows-x64/blender.exe(Blender 4.5.11 LTS):verts=1768 pre=5 post=4 limited=160 sum_err=2.98e-08 pose_dev=2.83e-03 lbs_err=2.67e-07 root_move=0. Re-falsified: probe A exit 4, probe B exit 6 (sums 1.616e-02), probe C exit 8 (LBS dev 1.782). Claw margin verified at 100 px via posed-vertex NDC projection. 4.5 render path green. Full-size crops of the hex bolt and seams inspected.Group contact sheet refreshed (luminance 111.8, in set range). README intro and top-level alt text updated; gallery rebuilt, detail HTML re-read.
Test plan
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