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fix: connect vertex-weight-limit's arm parts and straighten the reach#81

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TMHSDigital merged 1 commit into
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fix/vwl-mech-connections
Jul 19, 2026
Merged

fix: connect vertex-weight-limit's arm parts and straighten the reach#81
TMHSDigital merged 1 commit into
mainfrom
fix/vwl-mech-connections

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Summary

Round two on the vertex-weight-limit hero, addressing the maintainer's read: overflow, overlap, spaces that shouldn't be there.

Defects and fixes (each structural, verified in pixels):

  • Overlap — floating discs. The shoulder hub's caps read as wheels stuck on the shell; the hinge caps floated off the joint with a visible gap. The hub is removed and the upper arm is now rooted deep inside the shoulder fairing (the -8° shoulder articulation cannot open a gap — the root ring stays interpenetrated). Hinge caps now sit flush on the clevis cheeks as bolt heads.
  • Spaces — detached parts. Fingers hung 0.05 above a hidden palm: the palm now grows into the finger roots (roots inside the palm span). The bellows recessed at both ends leaving dark grooves: end radii now match the shells they join (0.21 upper arm, 0.19 forearm; 0.18/0.17 at the wrist), reading as continuous ribbed sleeves over the joints.
  • Overflow — claw jammed at the top. Wrist -18°→-14°, Claw +12°→+6° straightens the reach. Verified numerically, not by eyeballing a downsample: posed-vertex NDC projection puts the claw 103 px inside the top edge; the subject mask bbox confirms margins on all sides (the only negative-NDC geometry is the fairing's below-floor sink, occluded by the floor — planted, not clipped).

Check contracts unchanged: pre_max=5 holds; measured values identical on .scratch/blender-5.1.2-windows-x64/blender.exe (Blender 5.1.2) and .scratch/blender-4.5.11-windows-x64/blender.exe (Blender 4.5.11 LTS): verts=1856 pre=5 post=4 limited=128 sum_err=2.98e-08 pose_dev=2.80e-03 lbs_err=2.98e-07 root_move=0. Re-falsified: probe A exit 4, probe B exit 6 (sums 1.269e-02), probe C exit 8 (LBS dev 1.777). No tolerance loosened. 4.5 render path green.

Refreshed group contact sheet (luminance 111.9, in set range). README intro updated (no more "shoulder hub"); gallery rebuilt and detail HTML re-read.

Test plan

  • Validate, manifest, counts
  • Blender 5.1 + 4.5 smoke (vertex-weight-limit step)

🤖 Generated with Kimi Code

Round two on the hero: the shoulder hub caps read as floating wheels, the
hinge caps floated off the clevis, the fingers hung above a palm void, the
bellows recessed at both ends, and the curled claw jammed against the top
of the frame. Removed the hub and rooted the upper arm deep in the
fairing (articulation cannot open a gap), set the hinge caps flush on the
clevis cheeks, grew the palm into the finger roots, matched bellows end
radii to the shells they join, and relaxed Wrist/Claw so the claw holds
a verified 103 px top margin (posed-vertex NDC projection, not eyeballing).

Check contracts unchanged: pre_max=5, values identical on 5.1.2 and
4.5.11 (verts=1856, limited=128, sum 2.98e-08, pose 2.80e-03, lbs 2.98e-07).
Re-falsified: exits 4/6/8 (sums 1.269e-02, LBS dev 1.777).

Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
@github-actions github-actions Bot added the documentation Improvements or additions to documentation label Jul 19, 2026
@TMHSDigital
TMHSDigital merged commit 065bfce into main Jul 19, 2026
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TMHSDigital deleted the fix/vwl-mech-connections branch July 19, 2026 23:18
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