fix: connect vertex-weight-limit's arm parts and straighten the reach#81
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Round two on the hero: the shoulder hub caps read as floating wheels, the hinge caps floated off the clevis, the fingers hung above a palm void, the bellows recessed at both ends, and the curled claw jammed against the top of the frame. Removed the hub and rooted the upper arm deep in the fairing (articulation cannot open a gap), set the hinge caps flush on the clevis cheeks, grew the palm into the finger roots, matched bellows end radii to the shells they join, and relaxed Wrist/Claw so the claw holds a verified 103 px top margin (posed-vertex NDC projection, not eyeballing). Check contracts unchanged: pre_max=5, values identical on 5.1.2 and 4.5.11 (verts=1856, limited=128, sum 2.98e-08, pose 2.80e-03, lbs 2.98e-07). Re-falsified: exits 4/6/8 (sums 1.269e-02, LBS dev 1.777). Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
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Summary
Round two on the vertex-weight-limit hero, addressing the maintainer's read: overflow, overlap, spaces that shouldn't be there.
Defects and fixes (each structural, verified in pixels):
Check contracts unchanged:
pre_max=5holds; measured values identical on.scratch/blender-5.1.2-windows-x64/blender.exe(Blender 5.1.2) and.scratch/blender-4.5.11-windows-x64/blender.exe(Blender 4.5.11 LTS):verts=1856 pre=5 post=4 limited=128 sum_err=2.98e-08 pose_dev=2.80e-03 lbs_err=2.98e-07 root_move=0. Re-falsified: probe A exit 4, probe B exit 6 (sums 1.269e-02), probe C exit 8 (LBS dev 1.777). No tolerance loosened. 4.5 render path green.Refreshed group contact sheet (luminance 111.9, in set range). README intro updated (no more "shoulder hub"); gallery rebuilt and detail HTML re-read.
Test plan
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